diff options
Diffstat (limited to 'src/Entities/Minecart.cpp')
-rw-r--r-- | src/Entities/Minecart.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index c8dadbcdd..50be91e4e 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -173,6 +173,17 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } + if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition)) + { + // Check if the rail is still there + if (m_World->GetBlock(m_DetectorRailPosition) == E_BLOCK_DETECTOR_RAIL) + { + m_World->SetBlock(m_DetectorRailPosition, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07); + } + + m_bIsOnDetectorRail = false; + } + BLOCKTYPE InsideType; NIBBLETYPE InsideMeta; chunk->GetBlockTypeMeta(relPos, InsideType, InsideMeta); @@ -198,7 +209,6 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } } - bool WasDetectorRail = false; if (IsBlockRail(InsideType)) { if (InsideType == E_BLOCK_RAIL) @@ -217,8 +227,9 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) case E_BLOCK_POWERED_RAIL: HandlePoweredRailPhysics(InsideMeta); break; case E_BLOCK_DETECTOR_RAIL: { + m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT); + m_bIsOnDetectorRail = true; HandleDetectorRailPhysics(InsideMeta, a_Dt); - WasDetectorRail = true; break; } default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break; @@ -233,17 +244,6 @@ void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Super::HandlePhysics(a_Dt, *chunk); } - if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition)) - { - m_World->SetBlock(m_DetectorRailPosition, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07); - m_bIsOnDetectorRail = false; - } - else if (WasDetectorRail) - { - m_bIsOnDetectorRail = true; - m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT); - } - // Enforce speed limit: m_Speed.Clamp(MAX_SPEED_NEGATIVE, MAX_SPEED); |