diff options
Diffstat (limited to 'src/Entities/ItemFrame.cpp')
-rw-r--r-- | src/Entities/ItemFrame.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp new file mode 100644 index 000000000..8cfa5e18d --- /dev/null +++ b/src/Entities/ItemFrame.cpp @@ -0,0 +1,124 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ItemFrame.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) + : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8), + m_BlockFace(a_BlockFace), + m_Item(E_BLOCK_AIR), + m_Rotation(0) +{ + SetMaxHealth(1); + SetHealth(1); +} + + + + + +void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) +{ + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); +} + + + + + +void cItemFrame::OnRightClicked(cPlayer & a_Player) +{ + if (!m_Item.IsEmpty()) + { + // Item not empty, rotate, clipping values to zero to three inclusive + m_Rotation++; + if (m_Rotation >= 4) + { + m_Rotation = 0; + } + } + else if (!a_Player.GetEquippedItem().IsEmpty()) + { + // Item empty, and player held item not empty - add this item to self + m_Item = a_Player.GetEquippedItem(); + m_Item.m_ItemCount = 1; + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + + GetWorld()->BroadcastEntityMetadata(*this); // Update clients +} + + + + + + +void cItemFrame::KilledBy(cEntity * a_Killer) +{ + if (m_Item.IsEmpty()) + { + super::KilledBy(a_Killer); + Destroy(); + return; + } + + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + cItems Item; + Item.push_back(m_Item); + + GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ()); + } + + SetHealth(GetMaxHealth()); + m_Item.Clear(); + m_Rotation = 0; + GetWorld()->BroadcastEntityMetadata(*this); +} + + + + + +void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer) +{ + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + a_Items.push_back(cItem(E_ITEM_ITEM_FRAME)); + } +} + + + + |