diff options
Diffstat (limited to 'src/Entities/EntityEffect.cpp')
-rw-r--r-- | src/Entities/EntityEffect.cpp | 62 |
1 files changed, 30 insertions, 32 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 9881785cb..e68ded8b0 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -11,7 +11,6 @@ cEntityEffect::cEntityEffect(): m_Ticks(0), m_Duration(0), m_Intensity(0), - m_Creator(NULL), m_DistanceModifier(1) { @@ -21,11 +20,10 @@ cEntityEffect::cEntityEffect(): -cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_Creator, double a_DistanceModifier): +cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier): m_Ticks(0), m_Duration(a_Duration), m_Intensity(a_Intensity), - m_Creator(a_Creator), m_DistanceModifier(a_DistanceModifier) { @@ -44,35 +42,35 @@ cEntityEffect::~cEntityEffect() -cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier) +cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier) { switch (a_EffectType) { - case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier); - case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); - case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier); } ASSERT(!"Unhandled entity effect type!"); @@ -120,7 +118,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) { if (((cMonster &) a_Target).IsUndead()) { - a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0); + a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage return; } } @@ -147,7 +145,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target) return; } } - a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0); + a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage } @@ -248,7 +246,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target) // Cannot take poison damage when health is at 1 if (a_Target.GetHealth() > 1) { - a_Target.TakeDamage(dtPoisoning, m_Creator, 1, 0); + a_Target.TakeDamage(dtPoisoning, NULL, 1, 0); } } } @@ -269,7 +267,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target) if (m_Ticks % frequency == 0) { - a_Target.TakeDamage(dtWither, m_Creator, 1, 0); + a_Target.TakeDamage(dtWither, NULL, 1, 0); } //TODO: "<Player> withered away> } |