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-rw-r--r--src/Entities/Entity.h37
1 files changed, 36 insertions, 1 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 83fe76e7e..1679b00d6 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -336,6 +336,9 @@ public:
/** Detects the time for application of cacti damage */
virtual void DetectCacti(void);
+
+ /** Detects whether we are in a portal block and begins teleportation procedures if so */
+ virtual void DetectPortal(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);
@@ -378,8 +381,20 @@ public:
/// Teleports to the coordinates specified
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
+
+ /** Moves entity to specified world, taking a world pointer */
+ virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true);
+
+ /** Moves entity to specified world, taking a world name */
+ bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true);
// tolua_end
+
+ /** Returns if the entity is travelling away from a specified world */
+ bool IsWorldTravellingFrom(cWorld * a_World) const { return m_WorldTravellingFrom == a_World; }
+
+ /** Sets the world the entity will be leaving */
+ void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
/// Updates clients of changes in the entity.
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
@@ -482,6 +497,12 @@ protected:
/** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
bool m_IsInitialized;
+ /** World entity is travelling from
+ Set by MoveToWorld and back to NULL when the entity is removed by the old chunk
+ Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it
+ */
+ cWorld * m_WorldTravellingFrom;
+
eEntityType m_EntityType;
cWorld * m_World;
@@ -503,7 +524,6 @@ protected:
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
int m_TicksSinceLastVoidDamage;
-
/** Does the actual speed-setting. The default implementation just sets the member variable value;
overrides can provide further processing, such as forcing players to move at the given speed. */
@@ -523,6 +543,21 @@ protected:
/** Air level of a mobile */
int m_AirLevel;
int m_AirTickTimer;
+
+ /** Structure storing the portal delay timer and cooldown boolean */
+ struct sPortalCooldownData
+ {
+ /** Ticks since entry of portal, used to delay teleportation */
+ unsigned short m_TicksDelayed;
+
+ /** Whether the entity has just exited the portal, and should therefore not be teleported again
+ This prevents teleportation loops, and is reset when the entity has moved out of the portal
+ */
+ bool m_ShouldPreventTeleportation;
+ };
+
+ /** Portal delay timer and cooldown boolean data */
+ sPortalCooldownData m_PortalCooldownData;
/** The number of ticks this entity has been alive for */
long int m_TicksAlive;