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-rw-r--r--src/Entities/Entity.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index ecc94efc9..e51984225 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -289,14 +289,10 @@ public:
If this returns false, you must stop using the cEntity pointer you have. */
bool IsTicking(void) const;
+ // tolua_end
/** Destroys the entity, schedules it for memory freeing and broadcasts the DestroyEntity packet */
virtual void Destroy();
-
- OBSOLETE void Destroy(bool a_ShouldBroadcast)
- {
- LOGWARNING("cEntity:Destory(bool) is deprecated, use cEntity:Destroy() instead.");
- Destroy();
- }
+ // tolua_begin
/** Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called */
void TakeDamage(cEntity & a_Attacker);