diff options
Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 68bfabb30..45c347aeb 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1034,11 +1034,13 @@ bool cEntity::DetectPortal() { if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty()) { + // Teleportation to either dimension not enabled, don't bother proceeding return false; } } else if (GetWorld()->GetLinkedOverworldName().empty()) { + // Overworld teleportation disabled, abort return false; } @@ -1051,11 +1053,13 @@ bool cEntity::DetectPortal() { if (m_PortalCooldownData.m_ShouldPreventTeleportation) { + // Just exited a portal, don't teleport again return false; } if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80) { + // Delay teleportation for four seconds if the entity is a non-creative player m_PortalCooldownData.m_TicksDelayed++; return false; } @@ -1070,11 +1074,11 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn if (IsPlayer()) { - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo } return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); @@ -1086,7 +1090,7 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; if (IsPlayer()) { @@ -1115,7 +1119,7 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; if (IsPlayer()) { @@ -1133,7 +1137,7 @@ bool cEntity::DetectPortal() return false; } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; if (IsPlayer()) { @@ -1152,7 +1156,7 @@ bool cEntity::DetectPortal() // Allow portals to work again m_PortalCooldownData.m_ShouldPreventTeleportation = false; - m_PortalCooldownData.m_ShouldPreventTeleportation = 0; + m_PortalCooldownData.m_TicksDelayed = 0; return false; } @@ -1160,7 +1164,7 @@ bool cEntity::DetectPortal() -bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) +bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { UNUSED(a_ShouldSendRespawn); ASSERT(a_World != NULL); @@ -1172,11 +1176,12 @@ bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) } // Remove all links to the old world - SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal + SetWorldTravellingFrom(GetWorld()); // cChunk::Tick() handles entity removal GetWorld()->BroadcastDestroyEntity(*this); // Queue add to new world a_World->AddEntity(this); + SetWorld(a_World); return true; } @@ -1194,7 +1199,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn) return false; } - return MoveToWorld(World, a_ShouldSendRespawn); + return DoMoveToWorld(World, a_ShouldSendRespawn); } |