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-rw-r--r--src/Entities/Entity.cpp131
1 files changed, 94 insertions, 37 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 09fb7052d..e22f689d9 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -4,9 +4,7 @@
#include "../World.h"
#include "../Server.h"
#include "../Root.h"
-#include "../Vector3d.h"
#include "../Matrix4f.h"
-#include "../ReferenceManager.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "../Simulator/FluidSimulator.h"
@@ -32,8 +30,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_MaxHealth(1)
, m_AttachedTo(NULL)
, m_Attachee(NULL)
- , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
- , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
, m_bDirtyPosition(true)
@@ -61,6 +57,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
+ , m_IsSubmerged(false)
+ , m_IsSwimming(false)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -100,8 +98,6 @@ cEntity::~cEntity()
LOGWARNING("ERROR: Entity deallocated without being destroyed");
ASSERT(!"Entity deallocated without being destroyed or unlinked");
}
- delete m_Referencers;
- delete m_References;
}
@@ -535,7 +531,17 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
TickInVoid(a_Chunk);
}
- else { m_TicksSinceLastVoidDamage = 0; }
+ else
+ m_TicksSinceLastVoidDamage = 0;
+
+ if (IsMob() || IsPlayer())
+ {
+ // Set swimming state
+ SetSwimState(a_Chunk);
+
+ // Handle drowning
+ HandleAir();
+ }
}
@@ -913,6 +919,87 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
+void cEntity::SetSwimState(cChunk & a_Chunk)
+{
+ int RelY = (int)floor(m_LastPosY + 0.1);
+ if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
+ {
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+
+ BLOCKTYPE BlockIn;
+ int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
+
+ // Check if the player is swimming:
+ // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
+ if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
+ {
+ // This sometimes happens on Linux machines
+ // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
+ LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
+ RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
+ );
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+ m_IsSwimming = IsBlockWater(BlockIn);
+
+ // Check if the player is submerged:
+ VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
+ m_IsSubmerged = IsBlockWater(BlockIn);
+}
+
+
+
+
+
+void cEntity::HandleAir(void)
+{
+ // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
+ // See if the entity is /submerged/ water (block above is water)
+ // Get the type of block the entity is standing in:
+
+ if (IsSubmerged())
+ {
+ SetSpeedY(1); // Float in the water
+
+ // Either reduce air level or damage player
+ if (m_AirLevel < 1)
+ {
+ if (m_AirTickTimer < 1)
+ {
+ // Damage player
+ TakeDamage(dtDrowning, NULL, 1, 1, 0);
+ // Reset timer
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+ else
+ {
+ m_AirTickTimer -= 1;
+ }
+ }
+ else
+ {
+ // Reduce air supply
+ m_AirLevel -= 1;
+ }
+ }
+ else
+ {
+ // Set the air back to maximum
+ m_AirLevel = MAX_AIR_LEVEL;
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+}
+
+
+
+
+
/// Called when the entity starts burning
void cEntity::OnStartedBurning(void)
{
@@ -1430,33 +1517,3 @@ void cEntity::SetPosZ(double a_PosZ)
-
-//////////////////////////////////////////////////////////////////////////
-// Reference stuffs
-void cEntity::AddReference(cEntity * & a_EntityPtr)
-{
- m_References->AddReference(a_EntityPtr);
- a_EntityPtr->ReferencedBy(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
-{
- m_Referencers->AddReference(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::Dereference(cEntity * & a_EntityPtr)
-{
- m_Referencers->Dereference(a_EntityPtr);
-}
-
-
-
-