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-rw-r--r--src/Entities/Compoments/AIAgresssiveComponent.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/Entities/Compoments/AIAgresssiveComponent.cpp b/src/Entities/Compoments/AIAgresssiveComponent.cpp
new file mode 100644
index 000000000..ae89ef5b9
--- /dev/null
+++ b/src/Entities/Compoments/AIAgresssiveComponent.cpp
@@ -0,0 +1,31 @@
+#include "AIAgressiveComponent.h"
+
+void cAIAggressiveComponent::Attack(float a_Dt)
+{
+ float attack_interval = m_Self->GetAttackInterval();
+ attack_interval += a_Dt * m_Self->GetAttackRate();
+
+ if ((m_Target != NULL) && (attack_interval > 3.0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ attack_interval = 0.0f;
+ m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
+ }
+
+ m_Self->SetAttackInterval(attack_interval)
+}
+
+bool cAIAggressiveComponent::IsMovingToTargetPosition()
+{
+ // Difference between destination x and target x is negligible (to 10^-12 precision)
+ if (fabsf((float)m_Self->m_FinalDestination.x - (float)m_Target->GetPosX()) < std::numeric_limits<float>::epsilon())
+ {
+ return false;
+ }
+ // Difference between destination z and target z is negligible (to 10^-12 precision)
+ else if (fabsf((float)m_Self->m_FinalDestination.z - (float)m_Target->GetPosZ()) > std::numeric_limits<float>::epsilon())
+ {
+ return false;
+ }
+ return true;
+} \ No newline at end of file