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-rw-r--r--src/Entities/ArrowEntity.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 10d530a55..a1e7a17e7 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -94,10 +94,10 @@ protected:
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
- // cProjectileEntity /*override*/s:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
- virtual void CollectedBy(cPlayer * a_Player) /*override*/;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void CollectedBy(cPlayer * a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
}; // tolua_export