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-rw-r--r--src/Entities/ArrowEntity.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 17c915742..ebb8524f1 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -3,6 +3,7 @@
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
+#include "../Blocks/BlockButton.h"
@@ -84,6 +85,10 @@ void cArrowEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("entity.arrow.hit", m_HitBlockPos, 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
+ // Trigger any buttons that were hit
+ // Wooden buttons will be depressed by the arrow
+ cBlockButtonHandler::OnArrowHit(*m_World, m_HitBlockPos, a_HitFace);
+
if ((m_World->GetBlock(m_HitBlockPos) == E_BLOCK_TNT) && IsOnFire())
{
m_World->SetBlock(m_HitBlockPos, E_BLOCK_AIR, 0);