diff options
Diffstat (limited to 'src/CraftingRecipes.h')
-rw-r--r-- | src/CraftingRecipes.h | 52 |
1 files changed, 43 insertions, 9 deletions
diff --git a/src/CraftingRecipes.h b/src/CraftingRecipes.h index 9659e53fc..7e4ac86ae 100644 --- a/src/CraftingRecipes.h +++ b/src/CraftingRecipes.h @@ -10,10 +10,6 @@ #include "Item.h" - - - - // fwd: cPlayer.h class cPlayer; @@ -104,7 +100,20 @@ protected: +/** +The crafting recipes are the configurations to build a result item out of a set +of ingredient items. + +The recipes are configured in the `crafting.txt`. When populating the crafting +grid in game (inventory or crafting table), the items are compared to the +ingredients to find a matching recipe and show and craft the result. +Each recipe is defined via the result, the ingredients and the minecraft recipe +name. + +To handle the crafting recipes internally efficient the vector index of the +`cRecipes` is used as `RecipeId`. +*/ class cCraftingRecipes { public: @@ -117,7 +126,8 @@ public: /** Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found. */ void GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe); -protected: + /** Find recipes and returns the RecipeIds which contain the new item and all ingredients are in the known items */ + std::vector<UInt32> FindNewRecipesForItem(const cItem & a_Item, const std::set<cItem, cItem::sItemCompare> & a_KnownItems); struct cRecipeSlot { @@ -132,11 +142,21 @@ protected: { cRecipeSlots m_Ingredients; cItem m_Result; + AString m_RecipeName; // Size of the regular items in the recipe; "anywhere" items are excluded: int m_Width; int m_Height; } ; + + /** Returns the recipe by id */ + cRecipe * GetRecipeById(UInt32 a_RecipeId); + + /** Gets a map of all recipes with name and recipe id */ + const std::map<AString, UInt32> & GetRecipeNameMap(); + +protected: + typedef std::vector<cRecipe *> cRecipes; cRecipes m_Recipes; @@ -170,8 +190,22 @@ protected: /** Searches for anything dye related for leather, calculates the appropriate color value, and sets the resulting value. */ void HandleDyedLeather(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_GridWidth, int a_GridHeight); -} ; - - - +private: + /** Mapping the minecraft recipe names to the internal cuberite recipe Ids */ + std::map<AString, UInt32> m_RecipeNameMap; + + /** + Checks if all ingredients of the a_Recipe are within the a_KnownItems list and + if the a_NewItem is part of the ingredients. + This makes sure to only find 'newly discovered' recipes. + */ + bool IsNewCraftableRecipe( + const cRecipe * a_Recipe, + const cItem & a_NewItem, + const std::set<cItem, cItem::sItemCompare> & a_KnownItems + ); + + /** Populates the RecipeNameMap */ + void PopulateRecipeNameMap(void); +} ; |