diff options
Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 132cc7225..f454e53bd 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -121,8 +121,8 @@ public: // tolua_export /** Authenticates the specified user with the bungee proxy server */ bool BungeeAuthenticate(); - /** Authenticates the specified user, called by cAuthenticator */ - void Authenticate(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties); + /** Authenticates ourselves, called by cAuthenticator supplying player details from Mojang. */ + void Authenticate(AString && a_Name, const cUUID & a_UUID, Json::Value && a_Properties); /** Sends a set number of new chunks to the player on every invocation, until all chunks in the view distance have been sent. */ void StreamNextChunks(); @@ -276,20 +276,20 @@ public: // tolua_export const AStringMap & GetForgeMods(void) const { return m_ForgeMods; } /** Returns true if the client is modded with Forge. */ - bool IsForgeClient(void) const { return m_ForgeHandshake.m_IsForgeClient; } + bool IsForgeClient(void) const { return m_ForgeHandshake.IsForgeClient; } // tolua_end /** Add the Forge mod list to the server ping response. */ void ForgeAugmentServerListPing(Json::Value & a_Response) { - m_ForgeHandshake.AugmentServerListPing(a_Response); + m_ForgeHandshake.AugmentServerListPing(*this, a_Response); } /** Mark a client connection as using Forge. Set by the protocol. */ void SetIsForgeClient() { - m_ForgeHandshake.m_IsForgeClient = true; + m_ForgeHandshake.IsForgeClient = true; } /** Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) */ @@ -418,8 +418,6 @@ public: // tolua_export private: - friend class cServer; // Needs access to SetSelf() - friend class cForgeHandshake; // Needs access to FinishAuthenticate() /** The type used for storing the names of registered plugin channels. */ @@ -573,7 +571,7 @@ private: float m_BreakProgress; /** Finish logging the user in after authenticating. */ - void FinishAuthenticate(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties); + void FinishAuthenticate(); /** Returns true if the rate block interactions is within a reasonable limit (bot protection) */ bool CheckBlockInteractionsRate(void); |