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-rw-r--r--src/ClientHandle.h46
1 files changed, 31 insertions, 15 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 082ed2fcc..25dd250d9 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -215,11 +215,17 @@ public:
const AString & GetUsername(void) const;
void SetUsername( const AString & a_Username);
- inline short GetPing(void) const { return m_Ping; }
+ inline short GetPing(void) const { return static_cast<short>(std::chrono::duration_cast<std::chrono::milliseconds>(m_Ping).count()); }
+ /** Sets the maximal view distance. */
void SetViewDistance(int a_ViewDistance);
- int GetViewDistance(void) const { return m_ViewDistance; }
-
+
+ /** Returns the view distance that the player currently have. */
+ int GetViewDistance(void) const { return m_CurrentViewDistance; }
+
+ /** Returns the view distance that the player request, not the used view distance. */
+ int GetRequestedViewDistance(void) const { return m_RequestedViewDistance; }
+
void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
AString GetLocale(void) const { return m_Locale; }
@@ -274,6 +280,10 @@ public:
void HandleEntityLeaveBed (int a_EntityID);
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
+ /** Kicks the client if the same username is already logged in.
+ Returns false if the client has been kicked, true otherwise. */
+ bool CheckMultiLogin(const AString & a_Username);
+
/** Called when the protocol handshake has been received (for protocol versions that support it;
otherwise the first instant when a username is received).
Returns true if the player is to be let in, false if they were disconnected
@@ -333,12 +343,12 @@ private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
- /** Number of chunks the player can see in each direction */
- int m_ViewDistance;
-
- /** Server generates this many chunks AHEAD of player sight. */
- static const int GENERATEDISTANCE = 2;
-
+ /** The actual view distance used, the minimum of client's requested view distance and world's max view distance. */
+ int m_CurrentViewDistance;
+
+ /** The requested view distance from the player. It isn't clamped with 1 and the max view distance of the world. */
+ int m_RequestedViewDistance;
+
AString m_IPString;
AString m_Username;
@@ -372,12 +382,15 @@ private:
/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
float m_TimeSinceLastPacket;
- short m_Ping;
- int m_PingID;
- long long m_PingStartTime;
- long long m_LastPingTime;
- static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
-
+ /** Duration of the last completed client ping. */
+ std::chrono::steady_clock::duration m_Ping;
+
+ /** ID of the last ping request sent to the client. */
+ int m_PingID;
+
+ /** Time of the last ping request sent to the client. */
+ std::chrono::steady_clock::time_point m_PingStartTime;
+
// Values required for block dig animation
int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
int m_BlockDigAnimSpeed; // Current speed of the animation (units ???)
@@ -432,6 +445,9 @@ private:
/** Client Settings */
AString m_Locale;
+
+ /** The positions from the last sign that the player placed. It's needed to verify the sign text change. */
+ Vector3i m_LastPlacedSign;
/** The plugin channels that the client has registered. */
cChannels m_PluginChannels;