diff options
Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index f195b6be7..0e588d839 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -215,7 +215,7 @@ public: const AString & GetUsername(void) const; void SetUsername( const AString & a_Username); - inline short GetPing(void) const { return m_Ping; } + inline short GetPing(void) const { return static_cast<short>(std::chrono::duration_cast<std::chrono::milliseconds>(m_Ping).count()); } /** Sets the maximal view distance. */ void SetViewDistance(int a_ViewDistance); @@ -280,6 +280,10 @@ public: void HandleEntityLeaveBed (int a_EntityID); void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); + /** Kicks the current player if the same username is already logged in. + Returns false if a player has been kicked, true otherwise. */ + bool CheckMultiLogin(const AString & a_Username); + /** Called when the protocol handshake has been received (for protocol versions that support it; otherwise the first instant when a username is received). Returns true if the player is to be let in, false if they were disconnected @@ -378,12 +382,15 @@ private: /** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */ float m_TimeSinceLastPacket; - short m_Ping; - int m_PingID; - long long m_PingStartTime; - long long m_LastPingTime; - static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms) - + /** Duration of the last completed client ping. */ + std::chrono::steady_clock::duration m_Ping; + + /** ID of the last ping request sent to the client. */ + int m_PingID; + + /** Time of the last ping request sent to the client. */ + std::chrono::steady_clock::time_point m_PingStartTime; + // Values required for block dig animation int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging int m_BlockDigAnimSpeed; // Current speed of the animation (units ???) |