diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 26d5e74b7..e1f326543 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -16,6 +16,7 @@ #include "OSSupport/SocketThreads.h" #include "ChunkDef.h" #include "ByteBuffer.h" +#include "Scoreboard.h" @@ -120,10 +121,14 @@ public: void SendPlayerMoveLook (void); void SendPlayerPosition (void); void SendPlayerSpawn (const cPlayer & a_Player); + void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); void SendRespawn (void); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); + void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); @@ -135,6 +140,7 @@ public: void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay); void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); + void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void SendWeather (eWeather a_Weather); @@ -170,7 +176,13 @@ public: void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); void HandleDisconnect (const AString & a_Reason); void HandleEntityAction (int a_EntityID, char a_ActionID); + + /** Called when the protocol handshake has been received (for protocol versions that support it; + otherwise the first instant when a username is received). + Returns true if the player is to be let in, false if they were disconnected + */ bool HandleHandshake (const AString & a_Username); + void HandleKeepAlive (int a_KeepAliveID); void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); void HandlePing (void); @@ -178,6 +190,7 @@ public: void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); + void HandlePluginMessage (const AString & a_Channel, const AString & a_Message); void HandleRespawn (void); void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); void HandleSlotSelected (short a_SlotNum); @@ -316,6 +329,9 @@ private: /// Handles the DIG_FINISHED dig packet: void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); + + /// Handles the "MC|AdvCdm" plugin message + void HandleCommandBlockMessage(const char* a_Data, unsigned int a_Length); // cSocketThreads::cCallback overrides: virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client |