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-rw-r--r--src/ClientHandle.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 1a48e0458..132cc7225 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -101,6 +101,10 @@ public: // tolua_export
We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. */
static bool IsUUIDOnline(const cUUID & a_UUID); // Exported in ManualBindings.cpp
+ /** Function to mark bungee / proxy connection on this client, and to add proxy-related data */
+ void ProxyInit(const AString & a_IPString, const cUUID & a_UUID);
+ void ProxyInit(const AString & a_IPString, const cUUID & a_UUID, const Json::Value & a_Properties);
+
/** Flushes all buffered outgoing data to the network. */
void ProcessProtocolOut();
@@ -114,6 +118,9 @@ public: // tolua_export
void Kick(const AString & a_Reason); // tolua_export
+ /** Authenticates the specified user with the bungee proxy server */
+ bool BungeeAuthenticate();
+
/** Authenticates the specified user, called by cAuthenticator */
void Authenticate(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties);
@@ -470,6 +477,8 @@ private:
Otherwise, this contains an arbitrary value which should not be used. */
cChunkCoords m_CachedSentChunk;
+ bool m_ProxyConnection; ///< True if player connected from a proxy (Bungee / Velocity)
+
bool m_HasSentDC; ///< True if a Disconnect packet has been sent in either direction
// Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk