diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 9f1245be5..0d883f3af 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -80,9 +80,9 @@ public: static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export /** Formats the type of message with the proper color and prefix for sending to the client. **/ - AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); + static AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); - AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2); + static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication @@ -149,7 +149,7 @@ public: void SendPlayerSpawn (const cPlayer & a_Player); void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); - void SendRespawn (void); + void SendRespawn (const cWorld & a_World); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); @@ -250,8 +250,9 @@ public: void SendData(const char * a_Data, size_t a_Size); - /** Called when the player moves into a different world; queues sreaming the new chunks */ - void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); + /** Called when the player moves into a different world. + Sends an UnloadChunk packet for each loaded chunk and resets the streamed chunks. */ + void RemoveFromWorld(void); /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); |