diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 39433f3a1..a72692266 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -322,13 +322,12 @@ public: // tolua_export a_ClickAction specifies whether the click was inside the window or not (caLeftClick or caLeftClickOutside). */ void HandleCreativeInventory(Int16 a_SlotNum, const cItem & a_HeldItem, eClickAction a_ClickAction); + /** Handles a player sneaking or unsneaking. */ + void HandleCrouch(bool a_IsCrouching); + /** Called when the player enchants an Item in the Enchanting table UI. */ void HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment); - void HandleEntityCrouch (UInt32 a_EntityID, bool a_IsCrouching); - void HandleEntityLeaveBed (UInt32 a_EntityID); - void HandleEntitySprinting (UInt32 a_EntityID, bool a_IsSprinting); - /** Kicks the client if the same username is already logged in. Returns false if the client has been kicked, true otherwise. */ bool CheckMultiLogin(const AString & a_Username); @@ -339,6 +338,9 @@ public: // tolua_export */ bool HandleHandshake (const AString & a_Username); + /** Handles a player exiting his bed. */ + void HandleLeaveBed(); + void HandleKeepAlive (UInt32 a_KeepAliveID); void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status); @@ -346,20 +348,19 @@ public: // tolua_export the NPC UI. */ void HandleNPCTrade(int a_SlotNum); - /** Handles a player opening their inventory while riding a horse. - @param a_EntityID ID of the player that is to open the inventory. Should be the same as GetPlayer()->GetUniqueID(). */ - void HandleOpenHorseInventory(UInt32 a_EntityID); + /** Handles a player opening his inventory while riding a horse. */ + void HandleOpenHorseInventory(); void HandlePing (void); void HandlePlayerAbilities (bool a_IsFlying, float FlyingSpeed, float WalkingSpeed); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); - void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) + void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) /** Verifies and sets player position, performing relevant checks Calls relevant methods to process movement related statistics Requires state of previous position and on-ground status, so must be called when these are still intact */ - void HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); + void HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, bool a_IsOnGround); void HandlePluginMessage (const AString & a_Channel, ContiguousByteBufferView a_Message); @@ -367,6 +368,13 @@ public: // tolua_export void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, eHand a_Hand); void HandleSlotSelected (Int16 a_SlotNum); void HandleSpectate (const cUUID & a_PlayerUUID); + + /** Handles a player sprinting or slowing back down. */ + void HandleSprint(bool a_IsSprinting); + + /** Handles a player starting elytra flight while falling. */ + void HandleStartElytraFlight(); + void HandleSteerVehicle (float Forward, float Sideways); void HandleTabCompletion (const AString & a_Text); void HandleUpdateSign ( |