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-rw-r--r--src/ClientHandle.cpp85
1 files changed, 45 insertions, 40 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index f0c033107..3a0eb1edd 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -154,58 +154,49 @@ void cClientHandle::Destroy(void)
m_Link.reset();
}
- // Temporary (#3115-will-fix): variable to keep track of whether the client authenticated and had the opportunity to have ownership transferred to the world
- bool WasAddedToWorld = false;
+ if (!SetState(csDestroying))
{
- cCSLock Lock(m_CSState);
- WasAddedToWorld = (m_State >= csAuthenticated);
- if (m_State >= csDestroying)
- {
- // Already called
- LOGD("%s: client %p, \"%s\" already destroyed, bailing out", __FUNCTION__, static_cast<void *>(this), m_Username.c_str());
- return;
- }
- m_State = csDestroying;
+ // Already called
+ LOGD("%s: client %p, \"%s\" already destroyed, bailing out", __FUNCTION__, static_cast<void *>(this), m_Username.c_str());
+ return;
}
LOGD("%s: destroying client %p, \"%s\" @ %s", __FUNCTION__, static_cast<void *>(this), m_Username.c_str(), m_IPString.c_str());
auto player = m_Player;
m_Self.reset();
+ SetState(csDestroyed); // Tick thread is allowed to call destructor async at any time after this
+
+ if (player == nullptr)
{
- cCSLock lock(m_CSState);
- m_State = csDestroyed; // Tick thread is allowed to call destructor async at any time after this
+ return;
}
- if (player != nullptr)
+ // Atomically decrement player count (in world or server thread)
+ cRoot::Get()->GetServer()->PlayerDestroyed();
+
+ auto world = player->GetWorld();
+ if (world != nullptr)
{
- // Atomically decrement player count (in world or server thread)
- cRoot::Get()->GetServer()->PlayerDestroyed();
+ player->StopEveryoneFromTargetingMe();
+ player->SetIsTicking(false);
- auto world = player->GetWorld();
- if (world != nullptr)
+ if (!m_PlayerPtr)
{
- player->StopEveryoneFromTargetingMe();
- player->SetIsTicking(false);
-
- if (WasAddedToWorld)
- {
- // If ownership was transferred, our own smart pointer should be unset
- ASSERT(!m_PlayerPtr);
+ // If our own smart pointer is unset, player has been transferred to world
+ ASSERT(world->IsPlayerReferencedInWorldOrChunk(*player));
- m_PlayerPtr = world->RemovePlayer(*player);
+ m_PlayerPtr = world->RemovePlayer(*player);
- // And RemovePlayer should have returned a valid smart pointer
- ASSERT(m_PlayerPtr);
- }
- else
- {
- // If ownership was not transferred, our own smart pointer should be valid and RemovePlayer's should not
- ASSERT(m_PlayerPtr);
- ASSERT(!world->IsPlayerReferencedInWorldOrChunk(*player));
- }
+ // And RemovePlayer should have returned a valid smart pointer
+ ASSERT(m_PlayerPtr);
+ }
+ else
+ {
+ // If ownership was not transferred, our own smart pointer should be valid and RemovePlayer's should not
+ ASSERT(!world->IsPlayerReferencedInWorldOrChunk(*player));
}
- player->RemoveClientHandle();
}
+ player->RemoveClientHandle();
}
@@ -433,7 +424,7 @@ void cClientHandle::FinishAuthenticate(const AString & a_Name, const cUUID & a_U
cRoot::Get()->BroadcastPlayerListsAddPlayer(*m_Player);
cRoot::Get()->SendPlayerLists(m_Player);
- m_State = csAuthenticated;
+ SetState(csAuthenticated);
}
// Query player team
@@ -2542,7 +2533,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
// csKicked means m_Link will be shut down on the next tick. The
// disconnect packet data is sent in the tick thread so the connection
// is closed there after the data is sent.
- m_State = csKicked;
+ SetState(csKicked);
}
}
@@ -3339,8 +3330,7 @@ void cClientHandle::SocketClosed(void)
}
// Queue self for destruction:
- cCSLock lock(m_CSState);
- m_State = csQueuedForDestruction;
+ SetState(csQueuedForDestruction);
}
@@ -3357,6 +3347,21 @@ void cClientHandle::SetSelf(cClientHandlePtr a_Self)
+bool cClientHandle::SetState(eState a_NewState)
+{
+ cCSLock Lock(m_CSState);
+ if (a_NewState < m_State)
+ {
+ return false; // Can only advance the state machine
+ }
+ m_State = a_NewState;
+ return true;
+}
+
+
+
+
+
void cClientHandle::ProcessProtocolInOut(void)
{
// Process received network data: