diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 44 |
1 files changed, 30 insertions, 14 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5ad9dc644..ce77967db 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -472,13 +472,13 @@ void cClientHandle::StreamChunks(void) // For each distance touch chunks in a hollow square centered around current position: for (int i = -d; i <= d; ++i) { - World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i); - World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i); + World->TouchChunk(ChunkPosX + d, ChunkPosZ + i); + World->TouchChunk(ChunkPosX - d, ChunkPosZ + i); } // for i for (int i = -d + 1; i < d; ++i) { - World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d); - World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d); + World->TouchChunk(ChunkPosX + i, ChunkPosZ + d); + World->TouchChunk(ChunkPosX + i, ChunkPosZ - d); } // for i } // for d } @@ -501,8 +501,8 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ) { { cCSLock Lock(m_CSChunkLists); - m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); + m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } World->SendChunkTo(a_ChunkX, a_ChunkZ, this); } @@ -1448,7 +1448,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); // Step sound with 0.8f pitch is used as block placement sound - World->BroadcastSoundEffect(NewBlock->GetStepSound(), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f); + World->BroadcastSoundEffect(cBlockInfo::GetPlaceSound(BlockType), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f); cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); } @@ -2734,7 +2734,7 @@ bool cClientHandle::HasPluginChannel(const AString & a_PluginChannel) -bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ) { if (m_State >= csDestroying) { @@ -2742,7 +2742,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) } cCSLock Lock(m_CSChunkLists); - return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end()); + return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end()); } @@ -2758,9 +2758,9 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this); cCSLock Lock(m_CSChunkLists); - if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end()) + if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end()) { - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); + m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } } @@ -2858,11 +2858,27 @@ void cClientHandle::SocketClosed(void) -void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) +void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment) { - cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); + if (a_Enchantment > 2) + { + LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str()); + Kick("Invalid enchanting!"); + return; + } + + if ( + (m_Player->GetWindow() == NULL) || + (m_Player->GetWindow()->GetWindowID() != a_WindowID) || + (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment) + ) + { + return; + } + + cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow(); cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); - int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); + int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment); if (Item.EnchantByXPLevels(BaseEnchantmentLevel)) { |