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-rw-r--r--src/ClientHandle.cpp66
1 files changed, 60 insertions, 6 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 3c003e132..683a243fe 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -2188,6 +2188,60 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
+void cClientHandle::SendBossBarAdd(UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog)
+{
+ m_Protocol->SendBossBarAdd(a_UniqueID, a_Title, a_FractionFilled, a_Color, a_DivisionType, a_DarkenSky, a_PlayEndMusic, a_CreateFog);
+}
+
+
+
+
+
+void cClientHandle::SendBossBarUpdateFlags(UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog)
+{
+ m_Protocol->SendBossBarUpdateFlags(a_UniqueID, a_DarkenSky, a_PlayEndMusic, a_CreateFog);
+}
+
+
+
+
+
+void cClientHandle::SendBossBarUpdateStyle(UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType)
+{
+ m_Protocol->SendBossBarUpdateStyle(a_UniqueID, a_Color, a_DivisionType);
+}
+
+
+
+
+
+void cClientHandle::SendBossBarUpdateTitle(UInt32 a_UniqueID, const cCompositeChat & a_Title)
+{
+ m_Protocol->SendBossBarUpdateTitle(a_UniqueID, a_Title);
+}
+
+
+
+
+
+void cClientHandle::SendBossBarRemove(UInt32 a_UniqueID)
+{
+ m_Protocol->SendBossBarRemove(a_UniqueID);
+}
+
+
+
+
+
+void cClientHandle::SendBossBarUpdateHealth(UInt32 a_UniqueID, float a_FractionFilled)
+{
+ m_Protocol->SendBossBarUpdateHealth(a_UniqueID, a_FractionFilled);
+}
+
+
+
+
+
void cClientHandle::SendCameraSetTo(const cEntity & a_Entity)
{
m_Protocol->SendCameraSetTo(a_Entity);
@@ -2643,27 +2697,27 @@ void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
- m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
}
-void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
+void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
- m_Protocol->SendPlayerListUpdatePing(a_Player);
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
}
-void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
+void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
- m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
}