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-rw-r--r--src/ClientHandle.cpp36
1 files changed, 31 insertions, 5 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index a6d7c3066..4a3a3c250 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -312,8 +312,16 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
ASSERT(m_Player == NULL);
m_Username = a_Name;
- m_UUID = a_UUID;
- m_Properties = a_Properties;
+
+ // Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
+ if (m_UUID.empty())
+ {
+ m_UUID = a_UUID;
+ }
+ if (m_Properties.empty())
+ {
+ m_Properties = a_Properties;
+ }
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
@@ -1063,7 +1071,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
)
{
- // Players can't destroy blocks with a Sword in the hand.
+ // Players can't destroy blocks with a sword in the hand.
return;
}
@@ -1134,6 +1142,12 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
FinishDigAnimation();
+ if (!m_Player->IsGameModeCreative() && (a_OldBlock == E_BLOCK_BEDROCK))
+ {
+ Kick("You can't break a bedrock!");
+ return;
+ }
+
cWorld * World = m_Player->GetWorld();
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
@@ -1447,8 +1461,20 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
cChunkInterface ChunkInterface(World->GetChunkMap());
NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
- // Step sound with 0.8f pitch is used as block placement sound
- World->BroadcastSoundEffect(cBlockInfo::GetPlaceSound(BlockType), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f);
+ AString PlaceSound = cBlockInfo::GetPlaceSound(BlockType);
+ float Volume = 1.0f, Pitch = 0.8f;
+ if (PlaceSound == "dig.metal")
+ {
+ Pitch = 1.2f;
+ PlaceSound = "dig.stone";
+ }
+ else if (PlaceSound == "random.anvil_land")
+ {
+ Volume = 0.65f;
+ }
+
+ World->BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
+
cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
}