diff options
Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index c6fb6dc18..3d1a7b7d3 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -209,14 +209,14 @@ public: void AddEntityIfNotPresent(OwnedEntity a_Entity); /** Returns true if the entity with specified ID is present in the chunks */ - bool HasEntity(UInt32 a_EntityID); + bool HasEntity(UInt32 a_EntityID) const; /** Removes the entity from its appropriate chunk Returns an owning reference to the found entity. */ OwnedEntity RemoveEntity(cEntity & a_Entity); /** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */ - bool ForEachEntity(cEntityCallback a_Callback); // Lua-accessible + bool ForEachEntity(cEntityCallback a_Callback) const; // Lua-accessible /** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */ bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback a_Callback); // Lua-accessible @@ -231,7 +231,7 @@ public: /** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */ - bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback); // Lua-accessible + bool DoWithEntityByID(UInt32 a_EntityID, cEntityCallback a_Callback) const; // Lua-accessible /** Calls the callback for each block entity in the specified chunk. Returns true if all block entities processed, false if the callback aborted by returning true. */ @@ -352,13 +352,13 @@ public: bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); /** Calls the callback for each loaded chunk. Returns true if all chunks have been processed successfully */ - bool ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback); + bool ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback) const; /** Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead. */ bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); /** Returns the number of valid chunks and the number of dirty chunks */ - void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty); + void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const; /** Grows the plant at the specified position by at most a_NumStages. The block's Grow handler is invoked. @@ -382,14 +382,14 @@ public: void TickBlock(const Vector3i a_BlockPos); void UnloadUnusedChunks(void); - void SaveAllChunks(void); + void SaveAllChunks(void) const; - cWorld * GetWorld(void) { return m_World; } + cWorld * GetWorld(void) const { return m_World; } - size_t GetNumChunks(void); + size_t GetNumChunks(void) const; /** Returns the number of unused dirty chunks. Those are chunks that we can save and then unload */ - size_t GetNumUnusedDirtyChunks(void); + size_t GetNumUnusedDirtyChunks(void) const; void ChunkValidated(void); // Called by chunks that have become valid @@ -453,9 +453,9 @@ private: mutable cCriticalSection m_CSChunks; - /** A map of chunk coordinates to chunk pointers - Uses a map (as opposed to unordered_map) because sorted maps are apparently faster */ - std::map<ChunkCoordinate, std::unique_ptr<cChunk>, ChunkCoordinate::Comparer> m_Chunks; + /** A map of chunk coordinates to chunks. + Uses a map (as opposed to unordered_map) because sorted maps are apparently faster. */ + std::map<ChunkCoordinate, cChunk, ChunkCoordinate::Comparer> m_Chunks; cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated() |