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-rw-r--r--src/ChunkMap.h36
1 files changed, 33 insertions, 3 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index adcf687c0..3ee0bab3c 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -5,7 +5,8 @@
#pragma once
-#include "ChunkDef.h"
+
+#include "ChunkDataCallback.h"
@@ -152,7 +153,7 @@ public:
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
- void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
+ void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true);
void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
@@ -198,6 +199,10 @@ public:
/** Adds the entity to its appropriate chunk, takes ownership of the entity pointer */
void AddEntity(cEntity * a_Entity);
+ /** Adds the entity to its appropriate chunk, if the entity is not already added.
+ Takes ownership of the entity pointer */
+ void AddEntityIfNotPresent(cEntity * a_Entity);
+
/** Returns true if the entity with specified ID is present in the chunks */
bool HasEntity(int a_EntityID);
@@ -346,7 +351,11 @@ private:
class cChunkLayer
{
public:
- cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
+ cChunkLayer(
+ int a_LayerX, int a_LayerZ,
+ cChunkMap * a_Parent,
+ cAllocationPool<cChunkData::sChunkSection> & a_Pool
+ );
~cChunkLayer();
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
@@ -390,6 +399,25 @@ private:
int m_LayerZ;
cChunkMap * m_Parent;
int m_NumChunksLoaded;
+
+ cAllocationPool<cChunkData::sChunkSection> & m_Pool;
+ };
+
+ class cStarvationCallbacks
+ : public cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks
+ {
+ virtual void OnStartUsingReserve() override
+ {
+ LOG("Using backup memory buffer");
+ }
+ virtual void OnEndUsingReserve() override
+ {
+ LOG("Stoped using backup memory buffer");
+ }
+ virtual void OnOutOfReserve() override
+ {
+ LOG("Out of Memory");
+ }
};
typedef std::list<cChunkLayer *> cChunkLayerList;
@@ -422,6 +450,8 @@ private:
/** The cChunkStay descendants that are currently enabled in this chunkmap */
cChunkStays m_ChunkStays;
+ std::auto_ptr<cAllocationPool<cChunkData::sChunkSection> > m_Pool;
+
cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate