diff options
Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 201 |
1 files changed, 58 insertions, 143 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index a859deca5..ec6b74192 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -145,108 +145,6 @@ cChunkPtr cChunkMap::GetChunkNoLoad(int a_ChunkX, int a_ChunkZ) -bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - // We already have m_CSChunks locked since this can be called only from within the tick thread - ASSERT(m_CSChunks.IsLockedByCurrentThread()); - - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == nullptr) - { - return false; - } - - a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); - return true; -} - - - - - -bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType) -{ - // We already have m_CSChunks locked since this can be called only from within the tick thread - ASSERT(m_CSChunks.IsLockedByCurrentThread()); - - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == nullptr) - { - return false; - } - - a_BlockType = Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - return true; -} - - - - - -bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta) -{ - // We already have m_CSChunks locked since this can be called only from within the tick thread - ASSERT(m_CSChunks.IsLockedByCurrentThread()); - - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == nullptr) - { - return false; - } - - a_BlockMeta = Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); - return true; -} - - - - - -bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - // We already have m_CSChunks locked since this can be called only from within the tick thread - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == nullptr) - { - return false; - } - - Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - // We already have m_CSChunks locked since this can be called only from within the tick thread - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ); - if (Chunk == nullptr) - { - return false; - } - - Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_CSChunks.IsLockedByCurrentThread()); @@ -581,7 +479,7 @@ void cChunkMap::SetBlocks(const sSetBlockVector & a_Blocks) // If the chunk is valid, set the block: if (chunk != nullptr) { - chunk->SetBlock(block.m_RelX, block.m_RelY, block.m_RelZ, block.m_BlockType, block.m_BlockMeta); + chunk->SetBlock({block.m_RelX, block.m_RelY, block.m_RelZ}, block.m_BlockType, block.m_BlockMeta); } } // for block - a_Blocks[] } @@ -711,38 +609,40 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP -void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients) +void cChunkMap::SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - cChunkInterface ChunkInterface(this); - BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ); - - int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); + auto chunkCoord = cChunkDef::BlockToChunk(a_BlockPos); + auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkCoord); cCSLock Lock(m_CSChunks); - cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != nullptr) && Chunk->IsValid()) + auto chunk = GetChunk(chunkCoord.m_ChunkX, chunkCoord.m_ChunkZ); + if ((chunk != nullptr) && chunk->IsValid()) { - Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients); - m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, Chunk); + BLOCKTYPE blockType; + NIBBLETYPE blockMeta; + GetBlockTypeMeta(a_BlockPos, blockType, blockMeta); + cChunkInterface ChunkInterface(this); + BlockHandler(blockType)->OnBroken(ChunkInterface, *m_World, a_BlockPos, blockType, blockMeta); + chunk->SetBlock(relPos, a_BlockType, a_BlockMeta); + m_World->GetSimulatorManager()->WakeUp(a_BlockPos, chunk); + BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockPos, a_BlockType, a_BlockMeta); } - BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, *m_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } -bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +bool cChunkMap::GetBlockTypeMeta(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { - int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); + auto chunkCoord = cChunkDef::BlockToChunk(a_BlockPos); + auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkCoord); cCSLock Lock(m_CSChunks); - cChunkPtr Chunk = GetChunk( ChunkX, ChunkZ); - if ((Chunk != nullptr) && Chunk->IsValid()) + auto chunk = GetChunk(chunkCoord.m_ChunkX, chunkCoord.m_ChunkZ); + if ((chunk != nullptr) && chunk->IsValid()) { - Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); + chunk->GetBlockTypeMeta(relPos, a_BlockType, a_BlockMeta); return true; } return false; @@ -776,14 +676,15 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt cCSLock Lock(m_CSChunks); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ); + if ((chunk == nullptr) || !chunk->IsValid()) { continue; } - if (Chunk->GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == a_FilterBlockType) + Vector3i relPos(itr->m_RelX, itr->m_RelY, itr->m_RelZ); + if (chunk->GetBlock(relPos) == a_FilterBlockType) { - Chunk->SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); + chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta); } } } @@ -797,16 +698,17 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) cCSLock Lock(m_CSChunks); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ); + if ((chunk == nullptr) || !chunk->IsValid()) { continue; } - switch (Chunk->GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ)) + Vector3i relPos(itr->m_RelX, itr->m_RelY, itr->m_RelZ); + switch (chunk->GetBlock(relPos)) { CASE_TREE_OVERWRITTEN_BLOCKS: { - Chunk->SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); + chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta); break; } case E_BLOCK_LEAVES: @@ -814,7 +716,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) { if ((itr->m_BlockType == E_BLOCK_LOG) || (itr->m_BlockType == E_BLOCK_NEW_LOG)) { - Chunk->SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); + chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta); } break; } @@ -930,24 +832,22 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) -bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cChunkMap::DigBlock(Vector3i a_BlockPos) { - int PosX = a_BlockX, PosY = a_BlockY, PosZ = a_BlockZ, ChunkX, ChunkZ; - - cChunkDef::AbsoluteToRelative(PosX, PosY, PosZ, ChunkX, ChunkZ); + auto chunkCoords = cChunkDef::BlockToChunk(a_BlockPos); + auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkCoords); { cCSLock Lock(m_CSChunks); - cChunkPtr DestChunk = GetChunk( ChunkX, ChunkZ); - if ((DestChunk == nullptr) || !DestChunk->IsValid()) + auto destChunk = GetChunk(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ); + if ((destChunk == nullptr) || !destChunk->IsValid()) { return false; } - DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); - m_World->GetSimulatorManager()->WakeUp({a_BlockX, a_BlockY, a_BlockZ}, DestChunk); + destChunk->SetBlock(relPos, E_BLOCK_AIR, 0); + m_World->GetSimulatorManager()->WakeUp(a_BlockPos, destChunk); } - return true; } @@ -955,6 +855,24 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +cItems cChunkMap::PickupsFromBlock(Vector3i a_BlockPos, const cEntity * a_Digger, const cItem * a_Tool) +{ + auto chunkCoords = cChunkDef::BlockToChunk(a_BlockPos); + auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkCoords); + + cCSLock Lock(m_CSChunks); + auto destChunk = GetChunk(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ); + if ((destChunk == nullptr) || !destChunk->IsValid()) + { + return {}; + } + return destChunk->PickupsFromBlock(relPos, a_Digger, a_Tool); +} + + + + + void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer & a_Player) { int ChunkX, ChunkZ; @@ -1305,11 +1223,8 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ auto & Random = GetRandomProvider(); if (Random.RandBool(0.25)) // 25% chance of pickups { - cItems Drops; - cBlockHandler * Handler = BlockHandler(Block); - - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. - m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); + auto pickups = area.PickupsFromBlock({bx + x, by + y, bz + z}); + m_World->SpawnItemPickups(pickups, bx + x, by + y, bz + z); } else if ((m_World->GetTNTShrapnelLevel() > slNone) && Random.RandBool(0.20)) // 20% chance of flinging stuff around { |