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-rw-r--r--src/ChunkMap.cpp86
1 files changed, 33 insertions, 53 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 6ec3da404..dbfd07d45 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -22,10 +22,6 @@
#include "DeadlockDetect.h"
#include "BlockEntities/BlockEntity.h"
-#ifndef _WIN32
- #include <cstdlib> // abs
-#endif
-
#include "zlib/zlib.h"
#include "json/json.h"
@@ -65,27 +61,11 @@ cChunkMap::~cChunkMap()
cChunkPtr cChunkMap::ConstructChunk(int a_ChunkX, int a_ChunkZ)
{
- auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
- {
- return (
- *m_Chunks.emplace(
- ChunkCoordinate{ a_ChunkX, a_ChunkZ },
- std::make_unique<cChunk>(
- a_ChunkX,
- a_ChunkZ,
- this,
- GetWorld(),
- FindChunk(a_ChunkX - 1, a_ChunkZ),
- FindChunk(a_ChunkX + 1, a_ChunkZ),
- FindChunk(a_ChunkX, a_ChunkZ - 1),
- FindChunk(a_ChunkX, a_ChunkZ + 1),
- *m_Pool
- )
- ).first
- ).second.get();
- }
- return Chunk;
+ // If not exists insert. Then, return the chunk at these coordinates:
+ return &m_Chunks.try_emplace(
+ ChunkCoordinate{ a_ChunkX, a_ChunkZ },
+ a_ChunkX, a_ChunkZ, this, m_World, *m_Pool
+ ).first->second;
}
@@ -151,7 +131,7 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
ASSERT(m_CSChunks.IsLockedByCurrentThread());
auto Chunk = m_Chunks.find({ a_ChunkX, a_ChunkZ });
- return (Chunk == m_Chunks.end()) ? nullptr : Chunk->second.get();
+ return (Chunk == m_Chunks.end()) ? nullptr : &Chunk->second;
}
@@ -936,9 +916,9 @@ void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_
void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
{
cCSLock Lock(m_CSChunks);
- for (const auto & Chunk : m_Chunks)
+ for (auto & Chunk : m_Chunks)
{
- Chunk.second->RemoveClient(a_Client);
+ Chunk.second.RemoveClient(a_Client);
}
}
@@ -985,12 +965,12 @@ void cChunkMap::AddEntityIfNotPresent(OwnedEntity a_Entity)
-bool cChunkMap::HasEntity(UInt32 a_UniqueID)
+bool cChunkMap::HasEntity(UInt32 a_UniqueID) const
{
cCSLock Lock(m_CSChunks);
for (const auto & Chunk : m_Chunks)
{
- if (Chunk.second->IsValid() && Chunk.second->HasEntity(a_UniqueID))
+ if (Chunk.second.IsValid() && Chunk.second.HasEntity(a_UniqueID))
{
return true;
}
@@ -1020,12 +1000,12 @@ OwnedEntity cChunkMap::RemoveEntity(cEntity & a_Entity)
-bool cChunkMap::ForEachEntity(cEntityCallback a_Callback)
+bool cChunkMap::ForEachEntity(cEntityCallback a_Callback) const
{
cCSLock Lock(m_CSChunks);
for (const auto & Chunk : m_Chunks)
{
- if (Chunk.second->IsValid() && !Chunk.second->ForEachEntity(a_Callback))
+ if (Chunk.second.IsValid() && !Chunk.second.ForEachEntity(a_Callback))
{
return false;
}
@@ -1281,13 +1261,13 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
-bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback)
+bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback) const
{
cCSLock Lock(m_CSChunks);
bool res = false;
for (const auto & Chunk : m_Chunks)
{
- if (Chunk.second->IsValid() && Chunk.second->DoWithEntityByID(a_UniqueID, a_Callback, res))
+ if (Chunk.second.IsValid() && Chunk.second.DoWithEntityByID(a_UniqueID, a_Callback, res))
{
return res;
}
@@ -1876,12 +1856,12 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
-bool cChunkMap::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback)
+bool cChunkMap::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback) const
{
cCSLock Lock(m_CSChunks);
for (const auto & Chunk : m_Chunks)
{
- if (Chunk.second->IsValid())
+ if (Chunk.second.IsValid())
{
if (a_Callback(Chunk.first.ChunkX, Chunk.first.ChunkZ))
{
@@ -1934,7 +1914,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl
-void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
+void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
{
a_NumChunksValid = 0;
a_NumChunksDirty = 0;
@@ -1942,7 +1922,7 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
for (const auto & Chunk : m_Chunks)
{
a_NumChunksValid++;
- if (Chunk.second->IsDirty())
+ if (Chunk.second.IsDirty())
{
a_NumChunksDirty++;
}
@@ -1990,14 +1970,14 @@ void cChunkMap::SetNextBlockToTick(const Vector3i a_BlockPos)
void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
{
cCSLock Lock(m_CSChunks);
- for (const auto & Chunk : m_Chunks)
+ for (auto & Chunk : m_Chunks)
{
// We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client
// doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn
// If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn
- if (Chunk.second->IsValid() && Chunk.second->HasAnyClients())
+ if (Chunk.second.IsValid() && Chunk.second.HasAnyClients())
{
- Chunk.second->CollectMobCensus(a_ToFill);
+ Chunk.second.CollectMobCensus(a_ToFill);
}
}
}
@@ -2009,12 +1989,12 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
{
cCSLock Lock(m_CSChunks);
- for (const auto & Chunk : m_Chunks)
+ for (auto & Chunk : m_Chunks)
{
// We only spawn close to players
- if (Chunk.second->IsValid() && Chunk.second->HasAnyClients())
+ if (Chunk.second.IsValid() && Chunk.second.HasAnyClients())
{
- Chunk.second->SpawnMobs(a_MobSpawner);
+ Chunk.second.SpawnMobs(a_MobSpawner);
}
}
}
@@ -2026,12 +2006,12 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
void cChunkMap::Tick(std::chrono::milliseconds a_Dt)
{
cCSLock Lock(m_CSChunks);
- for (const auto & Chunk : m_Chunks)
+ for (auto & Chunk : m_Chunks)
{
// Only tick chunks that are valid and should be ticked:
- if (Chunk.second->IsValid() && Chunk.second->ShouldBeTicked())
+ if (Chunk.second.IsValid() && Chunk.second.ShouldBeTicked())
{
- Chunk.second->Tick(a_Dt);
+ Chunk.second.Tick(a_Dt);
}
}
}
@@ -2063,7 +2043,7 @@ void cChunkMap::UnloadUnusedChunks(void)
for (auto itr = m_Chunks.begin(); itr != m_Chunks.end();)
{
if (
- (itr->second->CanUnload()) && // Can unload
+ (itr->second.CanUnload()) && // Can unload
!cPluginManager::Get()->CallHookChunkUnloading(*GetWorld(), itr->first.ChunkX, itr->first.ChunkZ) // Plugins agree
)
{
@@ -2080,12 +2060,12 @@ void cChunkMap::UnloadUnusedChunks(void)
-void cChunkMap::SaveAllChunks(void)
+void cChunkMap::SaveAllChunks(void) const
{
cCSLock Lock(m_CSChunks);
for (const auto & Chunk : m_Chunks)
{
- if (Chunk.second->IsValid() && Chunk.second->IsDirty())
+ if (Chunk.second.IsValid() && Chunk.second.IsDirty())
{
GetWorld()->GetStorage().QueueSaveChunk(Chunk.first.ChunkX, Chunk.first.ChunkZ);
}
@@ -2096,7 +2076,7 @@ void cChunkMap::SaveAllChunks(void)
-size_t cChunkMap::GetNumChunks(void)
+size_t cChunkMap::GetNumChunks(void) const
{
cCSLock Lock(m_CSChunks);
return m_Chunks.size();
@@ -2106,13 +2086,13 @@ size_t cChunkMap::GetNumChunks(void)
-size_t cChunkMap::GetNumUnusedDirtyChunks(void)
+size_t cChunkMap::GetNumUnusedDirtyChunks(void) const
{
cCSLock Lock(m_CSChunks);
size_t res = 0;
for (const auto & Chunk : m_Chunks)
{
- if (Chunk.second->IsValid() && Chunk.second->CanUnloadAfterSaving())
+ if (Chunk.second.IsValid() && Chunk.second.CanUnloadAfterSaving())
{
res += 1;
}