diff options
Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 86 |
1 files changed, 33 insertions, 53 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 6ec3da404..dbfd07d45 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -22,10 +22,6 @@ #include "DeadlockDetect.h" #include "BlockEntities/BlockEntity.h" -#ifndef _WIN32 - #include <cstdlib> // abs -#endif - #include "zlib/zlib.h" #include "json/json.h" @@ -65,27 +61,11 @@ cChunkMap::~cChunkMap() cChunkPtr cChunkMap::ConstructChunk(int a_ChunkX, int a_ChunkZ) { - auto Chunk = FindChunk(a_ChunkX, a_ChunkZ); - if (Chunk == nullptr) - { - return ( - *m_Chunks.emplace( - ChunkCoordinate{ a_ChunkX, a_ChunkZ }, - std::make_unique<cChunk>( - a_ChunkX, - a_ChunkZ, - this, - GetWorld(), - FindChunk(a_ChunkX - 1, a_ChunkZ), - FindChunk(a_ChunkX + 1, a_ChunkZ), - FindChunk(a_ChunkX, a_ChunkZ - 1), - FindChunk(a_ChunkX, a_ChunkZ + 1), - *m_Pool - ) - ).first - ).second.get(); - } - return Chunk; + // If not exists insert. Then, return the chunk at these coordinates: + return &m_Chunks.try_emplace( + ChunkCoordinate{ a_ChunkX, a_ChunkZ }, + a_ChunkX, a_ChunkZ, this, m_World, *m_Pool + ).first->second; } @@ -151,7 +131,7 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) ASSERT(m_CSChunks.IsLockedByCurrentThread()); auto Chunk = m_Chunks.find({ a_ChunkX, a_ChunkZ }); - return (Chunk == m_Chunks.end()) ? nullptr : Chunk->second.get(); + return (Chunk == m_Chunks.end()) ? nullptr : &Chunk->second; } @@ -936,9 +916,9 @@ void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) { cCSLock Lock(m_CSChunks); - for (const auto & Chunk : m_Chunks) + for (auto & Chunk : m_Chunks) { - Chunk.second->RemoveClient(a_Client); + Chunk.second.RemoveClient(a_Client); } } @@ -985,12 +965,12 @@ void cChunkMap::AddEntityIfNotPresent(OwnedEntity a_Entity) -bool cChunkMap::HasEntity(UInt32 a_UniqueID) +bool cChunkMap::HasEntity(UInt32 a_UniqueID) const { cCSLock Lock(m_CSChunks); for (const auto & Chunk : m_Chunks) { - if (Chunk.second->IsValid() && Chunk.second->HasEntity(a_UniqueID)) + if (Chunk.second.IsValid() && Chunk.second.HasEntity(a_UniqueID)) { return true; } @@ -1020,12 +1000,12 @@ OwnedEntity cChunkMap::RemoveEntity(cEntity & a_Entity) -bool cChunkMap::ForEachEntity(cEntityCallback a_Callback) +bool cChunkMap::ForEachEntity(cEntityCallback a_Callback) const { cCSLock Lock(m_CSChunks); for (const auto & Chunk : m_Chunks) { - if (Chunk.second->IsValid() && !Chunk.second->ForEachEntity(a_Callback)) + if (Chunk.second.IsValid() && !Chunk.second.ForEachEntity(a_Callback)) { return false; } @@ -1281,13 +1261,13 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ -bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback) +bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback) const { cCSLock Lock(m_CSChunks); bool res = false; for (const auto & Chunk : m_Chunks) { - if (Chunk.second->IsValid() && Chunk.second->DoWithEntityByID(a_UniqueID, a_Callback, res)) + if (Chunk.second.IsValid() && Chunk.second.DoWithEntityByID(a_UniqueID, a_Callback, res)) { return res; } @@ -1876,12 +1856,12 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh -bool cChunkMap::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback) +bool cChunkMap::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback) const { cCSLock Lock(m_CSChunks); for (const auto & Chunk : m_Chunks) { - if (Chunk.second->IsValid()) + if (Chunk.second.IsValid()) { if (a_Callback(Chunk.first.ChunkX, Chunk.first.ChunkZ)) { @@ -1934,7 +1914,7 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl -void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) +void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const { a_NumChunksValid = 0; a_NumChunksDirty = 0; @@ -1942,7 +1922,7 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) for (const auto & Chunk : m_Chunks) { a_NumChunksValid++; - if (Chunk.second->IsDirty()) + if (Chunk.second.IsDirty()) { a_NumChunksDirty++; } @@ -1990,14 +1970,14 @@ void cChunkMap::SetNextBlockToTick(const Vector3i a_BlockPos) void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill) { cCSLock Lock(m_CSChunks); - for (const auto & Chunk : m_Chunks) + for (auto & Chunk : m_Chunks) { // We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client // doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn // If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn - if (Chunk.second->IsValid() && Chunk.second->HasAnyClients()) + if (Chunk.second.IsValid() && Chunk.second.HasAnyClients()) { - Chunk.second->CollectMobCensus(a_ToFill); + Chunk.second.CollectMobCensus(a_ToFill); } } } @@ -2009,12 +1989,12 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill) void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner) { cCSLock Lock(m_CSChunks); - for (const auto & Chunk : m_Chunks) + for (auto & Chunk : m_Chunks) { // We only spawn close to players - if (Chunk.second->IsValid() && Chunk.second->HasAnyClients()) + if (Chunk.second.IsValid() && Chunk.second.HasAnyClients()) { - Chunk.second->SpawnMobs(a_MobSpawner); + Chunk.second.SpawnMobs(a_MobSpawner); } } } @@ -2026,12 +2006,12 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner) void cChunkMap::Tick(std::chrono::milliseconds a_Dt) { cCSLock Lock(m_CSChunks); - for (const auto & Chunk : m_Chunks) + for (auto & Chunk : m_Chunks) { // Only tick chunks that are valid and should be ticked: - if (Chunk.second->IsValid() && Chunk.second->ShouldBeTicked()) + if (Chunk.second.IsValid() && Chunk.second.ShouldBeTicked()) { - Chunk.second->Tick(a_Dt); + Chunk.second.Tick(a_Dt); } } } @@ -2063,7 +2043,7 @@ void cChunkMap::UnloadUnusedChunks(void) for (auto itr = m_Chunks.begin(); itr != m_Chunks.end();) { if ( - (itr->second->CanUnload()) && // Can unload + (itr->second.CanUnload()) && // Can unload !cPluginManager::Get()->CallHookChunkUnloading(*GetWorld(), itr->first.ChunkX, itr->first.ChunkZ) // Plugins agree ) { @@ -2080,12 +2060,12 @@ void cChunkMap::UnloadUnusedChunks(void) -void cChunkMap::SaveAllChunks(void) +void cChunkMap::SaveAllChunks(void) const { cCSLock Lock(m_CSChunks); for (const auto & Chunk : m_Chunks) { - if (Chunk.second->IsValid() && Chunk.second->IsDirty()) + if (Chunk.second.IsValid() && Chunk.second.IsDirty()) { GetWorld()->GetStorage().QueueSaveChunk(Chunk.first.ChunkX, Chunk.first.ChunkZ); } @@ -2096,7 +2076,7 @@ void cChunkMap::SaveAllChunks(void) -size_t cChunkMap::GetNumChunks(void) +size_t cChunkMap::GetNumChunks(void) const { cCSLock Lock(m_CSChunks); return m_Chunks.size(); @@ -2106,13 +2086,13 @@ size_t cChunkMap::GetNumChunks(void) -size_t cChunkMap::GetNumUnusedDirtyChunks(void) +size_t cChunkMap::GetNumUnusedDirtyChunks(void) const { cCSLock Lock(m_CSChunks); size_t res = 0; for (const auto & Chunk : m_Chunks) { - if (Chunk.second->IsValid() && Chunk.second->CanUnloadAfterSaving()) + if (Chunk.second.IsValid() && Chunk.second.CanUnloadAfterSaving()) { res += 1; } |