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-rw-r--r--src/ChunkMap.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 620a64f44..cb722af3b 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -573,16 +573,16 @@ void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientH
-void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
+void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), ZERO_CHUNK_Y, a_Player.GetChunkZ());
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
+ Chunk->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude);
}
@@ -1173,7 +1173,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
-void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick)
+void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
@@ -1182,7 +1182,7 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
- Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick);
+ Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick, a_PreviousBlockType);
}
}