diff options
Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 611e9f24e..692f97ddf 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1655,12 +1655,12 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ default: { - if (m_World->GetTickRandomNumber(10) == 5) + if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups { cItems Drops; cBlockHandler * Handler = BlockHandler(Block); - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); } area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); @@ -1674,9 +1674,9 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): WakeUpSimulatorsInArea( - bx - ExplosionSizeInt, bx + ExplosionSizeInt + 1, + bx - ExplosionSizeInt - 1, bx + ExplosionSizeInt + 1, MinY, MaxY, - bz - ExplosionSizeInt, bz + ExplosionSizeInt + 1 + bz - ExplosionSizeInt - 1, bz + ExplosionSizeInt + 1 ); } |