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Diffstat (limited to 'src/ChunkDef.h')
-rw-r--r-- | src/ChunkDef.h | 617 |
1 files changed, 617 insertions, 0 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h new file mode 100644 index 000000000..d6630df7e --- /dev/null +++ b/src/ChunkDef.h @@ -0,0 +1,617 @@ + +// ChunkDef.h + +// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h + + + + + +#pragma once + +#include "Vector3i.h" + + + + + +/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord. +It will help us when the new chunk format comes out and we need to patch everything up for compatibility. +*/ +#define ZERO_CHUNK_Y 0 + +// Used to smoothly convert to new axis ordering. One will be removed when deemed stable. +#define AXIS_ORDER_YZX 1 // Original (1.1-) +#define AXIS_ORDER_XZY 2 // New (1.2+) +#define AXIS_ORDER AXIS_ORDER_XZY + + + + + +// fwd +class cBlockEntity; +class cEntity; +class cClientHandle; +class cBlockEntity; + +typedef std::list<cEntity *> cEntityList; +typedef std::list<cBlockEntity *> cBlockEntityList; + + + + +// tolua_begin + +/// The datatype used by blockdata +typedef unsigned char BLOCKTYPE; + +/// The datatype used by nibbledata (meta, light, skylight) +typedef unsigned char NIBBLETYPE; + +/// The type used by the heightmap +typedef unsigned char HEIGHTTYPE; + +// tolua_end + + + + + + +// tolua_begin +/** Biome IDs +The first batch corresponds to the clientside biomes, used by MineCraft. +BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client +*/ +enum EMCSBiome +{ + biOcean = 0, + biPlains = 1, + biDesert = 2, + biExtremeHills = 3, + biForest = 4, + biTaiga = 5, + biSwampland = 6, + biRiver = 7, + biHell = 8, // same as Nether + biNether = 8, + biSky = 9, // same as biEnd + biEnd = 9, + biFrozenOcean = 10, + biFrozenRiver = 11, + biIcePlains = 12, + biTundra = 12, // same as Ice Plains + biIceMountains = 13, + biMushroomIsland = 14, + biMushroomShore = 15, + biBeach = 16, + biDesertHills = 17, + biForestHills = 18, + biTaigaHills = 19, + biExtremeHillsEdge = 20, + biJungle = 21, + biJungleHills = 22, + + // Release 1.7 biomes: + biJungleEdge = 23, + biDeepOcean = 24, + biStoneBeach = 25, + biColdBeach = 26, + biBirchForest = 27, + biBirchForestHills = 28, + biRoofedForest = 29, + biColdTaiga = 30, + biColdTaigaHills = 31, + biMegaTaiga = 32, + biMegaTaigaHills = 33, + biExtremeHillsPlus = 34, + biSavanna = 35, + biSavannaPlateau = 36, + biMesa = 37, + biMesaPlateauF = 38, + biMesaPlateau = 39, + + // Automatically capture the maximum consecutive biome value into biMaxBiome: + biNumBiomes, // True number of biomes, since they are zero-based + biMaxBiome = biNumBiomes - 1, // The maximum biome value + + // Add this number to the biomes to get the variant + biVariant = 128, + + // Release 1.7 biome variants: + biSunflowerPlains = 129, + biDesertM = 130, + biExtremeHillsM = 131, + biFlowerForest = 132, + biTaigaM = 133, + biSwamplandM = 134, + biIcePlainsSpikes = 140, + biJungleM = 149, + biJungleEdgeM = 151, + biBirchForestM = 155, + biBirchForestHillsM = 156, + biRoofedForestM = 157, + biColdTaigaM = 158, + biMegaSpruceTaiga = 160, + biMegaSpruceTaigaHills = 161, + biExtremeHillsPlusM = 162, + biSavannaM = 163, + biSavannaPlateauM = 164, + biMesaBryce = 165, + biMesaPlateauFM = 166, + biMesaPlateauM = 167, +} ; + +// tolua_end + + + + +/// Constants used throughout the code, useful typedefs and utility functions +class cChunkDef +{ +public: + static const int Width = 16; + static const int Height = 256; + static const int NumBlocks = Width * Height * Width; + static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks + + // Offsets to individual components in the joined blockdata array + static const int MetaOffset = NumBlocks; + static const int LightOffset = MetaOffset + NumBlocks / 2; + static const int SkyLightOffset = LightOffset + NumBlocks / 2; + + static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff; + + /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column + typedef HEIGHTTYPE HeightMap[Width * Width]; + + /** The type used for any biomemap operations and storage inside MCServer, + using MCServer biomes (need not correspond to client representation!) + idx = x + Width * z // Need to verify this with the protocol spec, currently unknown! + */ + typedef EMCSBiome BiomeMap[Width * Width]; + + /// The type used for block type operations and storage, AXIS_ORDER ordering + typedef BLOCKTYPE BlockTypes[NumBlocks]; + + /// The type used for block data in nibble format, AXIS_ORDER ordering + typedef NIBBLETYPE BlockNibbles[NumBlocks / 2]; + + + /// Converts absolute block coords into relative (chunk + block) coords: + inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) + { + BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); + + a_X = a_X - a_ChunkX * Width; + a_Z = a_Z - a_ChunkZ * Width; + } + + + /// Converts absolute block coords to chunk coords: + inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ) + { + a_ChunkX = a_X / Width; + if ((a_X < 0) && (a_X % Width != 0)) + { + a_ChunkX--; + } + a_ChunkZ = a_Z / cChunkDef::Width; + if ((a_Z < 0) && (a_Z % Width != 0)) + { + a_ChunkZ--; + } + } + + + inline static unsigned int MakeIndex(int x, int y, int z ) + { + if ( + (x < Width) && (x > -1) && + (y < Height) && (y > -1) && + (z < Width) && (z > -1) + ) + { + return MakeIndexNoCheck(x, y, z); + } + ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!"); + return INDEX_OUT_OF_RANGE; + } + + + inline static unsigned int MakeIndexNoCheck(int x, int y, int z) + { + #if AXIS_ORDER == AXIS_ORDER_XZY + // For some reason, NOT using the Horner schema is faster. Weird. + return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY + #elif AXIS_ORDER == AXIS_ORDER_YZX + return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX + #endif + } + + + inline static Vector3i IndexToCoordinate( unsigned int index ) + { + #if AXIS_ORDER == AXIS_ORDER_XZY + return Vector3i( // 1.2 + index % cChunkDef::Width, // X + index / (cChunkDef::Width * cChunkDef::Width), // Y + (index / cChunkDef::Width) % cChunkDef::Width // Z + ); + #elif AXIS_ORDER == AXIS_ORDER_YZX + return Vector3i( // 1.1 + index / (cChunkDef::Height * cChunkDef::Width), // X + index % cChunkDef::Height, // Y + (index / cChunkDef::Height) % cChunkDef::Width // Z + ); + #endif + } + + + inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type) + { + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Y >= 0) && (a_Y < Height)); + ASSERT((a_Z >= 0) && (a_Z < Width)); + a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type; + } + + + inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type) + { + ASSERT((a_Index >= 0) && (a_Index <= NumBlocks)); + a_BlockTypes[a_Index] = a_Type; + } + + + inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z) + { + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Y >= 0) && (a_Y < Height)); + ASSERT((a_Z >= 0) && (a_Z < Width)); + return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)]; + } + + + inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx) + { + ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks)); + return a_BlockTypes[a_Idx]; + } + + + inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) + { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); + return a_HeightMap[a_X + Width * a_Z]; + } + + + inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) + { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); + a_HeightMap[a_X + Width * a_Z] = a_Height; + } + + + inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z) + { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); + return a_BiomeMap[a_X + Width * a_Z]; + } + + + inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome) + { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); + a_BiomeMap[a_X + Width * a_Z] = a_Biome; + } + + + static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx) + { + if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) + { + return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; + } + ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); + return 0; + } + + + static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z) + { + if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) + { + int Index = MakeIndexNoCheck(x, y, z); + return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); + return 0; + } + + + static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) + { + if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) + { + ASSERT(!"cChunkDef::SetNibble(): index out of range!"); + return; + } + a_Buffer[a_BlockIdx / 2] = ( + (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set + ); + } + + + static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) + { + if ( + (x >= Width) || (x < 0) || + (y >= Height) || (y < 0) || + (z >= Width) || (z < 0) + ) + { + ASSERT(!"cChunkDef::SetNibble(): index out of range!"); + return; + } + + int Index = MakeIndexNoCheck(x, y, z); + a_Buffer[Index / 2] = ( + (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); + } + + + inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos ) + { + return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); + } + + + inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value ) + { + SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); + } + +} ; + + + + + +/** Interface class used for getting data out of a chunk using the GetAllData() function. +Implementation must use the pointers immediately and NOT store any of them for later use +The virtual methods are called in the same order as they're declared here. +*/ +class cChunkDataCallback abstract +{ +public: + /** Called before any other callbacks to inform of the current coords + (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). + If false is returned, the chunk is skipped. + */ + virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; + + /// Called once to provide heightmap data + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; + + /// Called once to provide biome data + virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; + + /// Called once to export block types + virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); }; + + /// Called once to export block meta + virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); }; + + /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true) + virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; }; + + /// Called once to export block light + virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); }; + + /// Called once to export sky light + virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); }; + + /// Called for each entity in the chunk + virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; + + /// Called for each blockentity in the chunk + virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; +} ; + + + + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer +*/ +class cChunkDataCollector : + public cChunkDataCallback +{ +public: + + // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. + unsigned char m_BlockData[cChunkDef::BlockDataSize]; + +protected: + + virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override + { + memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes)); + } + + + virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override + { + memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2); + } + + + virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override + { + memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2); + } + + + virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override + { + memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2); + } +} ; + + + + + +/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers +*/ +class cChunkDataSeparateCollector : + public cChunkDataCallback +{ +public: + + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMetas; + cChunkDef::BlockNibbles m_BlockLight; + cChunkDef::BlockNibbles m_BlockSkyLight; + +protected: + + virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override + { + memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); + } + + + virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override + { + memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas)); + } + + + virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override + { + memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + } + + + virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override + { + memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); + } +} ; + + + + + +/** Interface class used for comparing clients of two chunks. +Used primarily for entity moving while both chunks are locked. +*/ +class cClientDiffCallback +{ +public: + /// Called for clients that are in Chunk1 and not in Chunk2, + virtual void Removed(cClientHandle * a_Client) = 0; + + /// Called for clients that are in Chunk2 and not in Chunk1. + virtual void Added(cClientHandle * a_Client) = 0; +} ; + + + + + +struct sSetBlock +{ + int x, y, z; + int ChunkX, ChunkZ; + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + + sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position + sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : + x(a_X), y(a_Y), z(a_Z), + ChunkX(a_ChunkX), ChunkZ(a_ChunkZ), + BlockType(a_BlockType), + BlockMeta(a_BlockMeta) + {} +}; + +typedef std::list<sSetBlock> sSetBlockList; +typedef std::vector<sSetBlock> sSetBlockVector; + + + + + +class cChunkCoords +{ +public: + int m_ChunkX; + int m_ChunkY; + int m_ChunkZ; + + cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {} + + bool operator == (const cChunkCoords & a_Other) const + { + return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ)); + } +} ; + +typedef std::list<cChunkCoords> cChunkCoordsList; + + + + + +/// Interface class used as a callback for operations that involve chunk coords +class cChunkCoordCallback +{ +public: + virtual void Call(int a_ChunkX, int a_ChunkZ) = 0; +} ; + + + + + +/// Generic template that can store any kind of data together with a triplet of 3 coords: +template <typename X> class cCoordWithData +{ +public: + int x; + int y; + int z; + X Data; + + cCoordWithData(int a_X, int a_Y, int a_Z) : + x(a_X), y(a_Y), z(a_Z) + { + } + + cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) : + x(a_X), y(a_Y), z(a_Z), Data(a_Data) + { + } +} ; + +// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>; +typedef cCoordWithData<int> cCoordWithInt; +typedef std::list<cCoordWithInt> cCoordWithIntList; +typedef std::vector<cCoordWithInt> cCoordWithIntVector; + + + + |