diff options
Diffstat (limited to 'src/ChunkData.cpp')
-rw-r--r-- | src/ChunkData.cpp | 140 |
1 files changed, 69 insertions, 71 deletions
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 310945f17..70e06b032 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -10,18 +10,41 @@ -/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */ -template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value) +namespace { - for (size_t i = 0; i < a_NumElements; i++) + /** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */ + template <typename T> + bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value) { - if (a_Array[i] != a_Value) + for (size_t i = 0; i < a_NumElements; i++) { - return false; + if (a_Array[i] != a_Value) + { + return false; + } } + return true; } - return true; -} + + + + + + struct sSectionIndices + { + int Section = 0; // Index into m_Sections + int Index = 0; // Index into a single sChunkSection + }; + + sSectionIndices IndicesFromRelPos(Vector3i a_RelPos) + { + ASSERT(cChunkDef::IsValidRelPos(a_RelPos)); + sSectionIndices Ret; + Ret.Section = a_RelPos.y / cChunkData::SectionHeight; + Ret.Index = cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkData::SectionHeight, a_RelPos.z); + return Ret; + } +} // namespace (anonymous) @@ -110,21 +133,16 @@ void cChunkData::Assign(cChunkData && a_Other) -BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const +BLOCKTYPE cChunkData::GetBlock(Vector3i a_RelPos) const { - if ( - (a_X < 0) || (a_X >= cChunkDef::Width) || - (a_Y < 0) || (a_Y >= cChunkDef::Height) || - (a_Z < 0) || (a_Z >= cChunkDef::Width) - ) + if (!cChunkDef::IsValidRelPos(a_RelPos)) { return E_BLOCK_AIR; // Coordinates are outside outside the world, so this must be an air block } - int Section = a_Y / SectionHeight; - if (m_Sections[Section] != nullptr) + auto Idxs = IndicesFromRelPos(a_RelPos); + if (m_Sections[Idxs.Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_X, static_cast<int>(static_cast<UInt32>(a_Y) - (static_cast<UInt32>(Section) * SectionHeight)), a_Z); - return m_Sections[Section]->m_BlockTypes[Index]; + return m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index]; } else { @@ -136,53 +154,44 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const -void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) +void cChunkData::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_Block) { - if ( - (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || - (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || - (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) - ) + if (!cChunkDef::IsValidRelPos(a_RelPos)) { ASSERT(!"cChunkData::SetMeta(): index out of range!"); return; } - int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); - if (m_Sections[Section] == nullptr) + auto Idxs = IndicesFromRelPos(a_RelPos); + if (m_Sections[Idxs.Section] == nullptr) { if (a_Block == 0x00) { return; } - m_Sections[Section] = Allocate(); - if (m_Sections[Section] == nullptr) + m_Sections[Idxs.Section] = Allocate(); + if (m_Sections[Idxs.Section] == nullptr) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; } - ZeroSection(m_Sections[Section]); + ZeroSection(m_Sections[Idxs.Section]); } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); - m_Sections[Section]->m_BlockTypes[Index] = a_Block; + m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index] = a_Block; } -NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const +NIBBLETYPE cChunkData::GetMeta(Vector3i a_RelPos) const { - if ( - (a_RelX < cChunkDef::Width) && (a_RelX > -1) && - (a_RelY < cChunkDef::Height) && (a_RelY > -1) && - (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + if (cChunkDef::IsValidRelPos(a_RelPos)) { - int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); - if (m_Sections[Section] != nullptr) + auto Idxs = IndicesFromRelPos(a_RelPos); + if (m_Sections[Idxs.Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); - return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + return (m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f; } else { @@ -197,38 +206,33 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const -bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) +bool cChunkData::SetMeta(Vector3i a_RelPos, NIBBLETYPE a_Nibble) { - if ( - (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || - (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || - (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) - ) + if (!cChunkDef::IsValidRelPos(a_RelPos)) { ASSERT(!"cChunkData::SetMeta(): index out of range!"); return false; } - int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); - if (m_Sections[Section] == nullptr) + auto Idxs = IndicesFromRelPos(a_RelPos); + if (m_Sections[Idxs.Section] == nullptr) { if ((a_Nibble & 0xf) == 0x00) { return false; } - m_Sections[Section] = Allocate(); - if (m_Sections[Section] == nullptr) + m_Sections[Idxs.Section] = Allocate(); + if (m_Sections[Idxs.Section] == nullptr) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return false; } - ZeroSection(m_Sections[Section]); + ZeroSection(m_Sections[Idxs.Section]); } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); - NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf; - m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>( - (m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + NIBBLETYPE oldval = m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4) & 0xf; + m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] = static_cast<NIBBLETYPE>( + (m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] & (0xf0 >> ((Idxs.Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Idxs.Index & 1) * 4)) // The nibble being set ); return oldval != a_Nibble; } @@ -237,19 +241,14 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble -NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const +NIBBLETYPE cChunkData::GetBlockLight(Vector3i a_RelPos) const { - if ( - (a_RelX < cChunkDef::Width) && (a_RelX > -1) && - (a_RelY < cChunkDef::Height) && (a_RelY > -1) && - (a_RelZ < cChunkDef::Width) && (a_RelZ > -1) - ) + if (cChunkDef::IsValidRelPos(a_RelPos)) { - int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); - if (m_Sections[Section] != nullptr) + auto Idxs = IndicesFromRelPos(a_RelPos); + if (m_Sections[Idxs.Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); - return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + return (m_Sections[Idxs.Section]->m_BlockLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f; } else { @@ -264,15 +263,14 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const -NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const +NIBBLETYPE cChunkData::GetSkyLight(Vector3i a_RelPos) const { - if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + if (cChunkDef::IsValidRelPos(a_RelPos)) { - int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); - if (m_Sections[Section] != nullptr) + auto Idxs = IndicesFromRelPos(a_RelPos); + if (m_Sections[Idxs.Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); - return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + return (m_Sections[Idxs.Section]->m_BlockSkyLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f; } else { |