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-rw-r--r--src/Chunk.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index b3fa563cc..a15d43e00 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -267,7 +267,7 @@ public:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
void CalculateLighting(); // Recalculate right now
- void CalculateHeightmap();
+ void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
// Broadcast various packets to all clients of this chunk:
// (Please keep these alpha-sorted)
@@ -326,9 +326,9 @@ public:
inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
- inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); }
+ inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
@@ -382,14 +382,14 @@ private:
struct sSetBlockQueueItem
{
+ Int64 m_Tick;
int m_RelX, m_RelY, m_RelZ;
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
- Int64 m_Tick;
BLOCKTYPE m_PreviousType;
sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) :
- m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick), m_PreviousType(a_PreviousBlockType)
+ m_Tick(a_Tick), m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_PreviousType(a_PreviousBlockType)
{
}
} ;
@@ -421,10 +421,10 @@ private:
cChunkMap * m_ChunkMap;
// TODO: Make these pointers and don't allocate what isn't needed
- BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
- NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
+ COMPRESSED_BLOCKTYPE m_BlockTypes;
+ COMPRESSED_NIBBLETYPE m_BlockMeta;
+ COMPRESSED_NIBBLETYPE m_BlockLight;
+ COMPRESSED_NIBBLETYPE m_BlockSkyLight;
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;