diff options
Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 149 |
1 files changed, 131 insertions, 18 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a72464ec3..22b33c595 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -19,6 +19,8 @@ #include "BlockEntities/JukeboxEntity.h" #include "BlockEntities/NoteEntity.h" #include "BlockEntities/SignEntity.h" +#include "BlockEntities/MobHeadEntity.h" +#include "BlockEntities/FlowerPotEntity.h" #include "Entities/Pickup.h" #include "Item.h" #include "Noise.h" @@ -31,7 +33,7 @@ #include "Simulator/FluidSimulator.h" #include "MobCensus.h" #include "MobSpawner.h" - +#include "BlockInServerPluginInterface.h" #include "json/json.h" @@ -422,7 +424,6 @@ bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) -/// Sets or resets the internal flag that prevents chunk from being unloaded void cChunk::Stay(bool a_Stay) { m_StayCount += (a_Stay ? 1 : -1); @@ -562,13 +563,6 @@ void cChunk::Tick(float a_Dt) { BroadcastPendingBlockChanges(); - // Unload the chunk from all clients that have queued unloading: - for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr) - { - (*itr)->SendUnloadChunk(m_PosX, m_PosZ); - } - m_UnloadQuery.clear(); - // Set all blocks that have been queued for setting later: ProcessQueuedSetBlocks(); @@ -638,7 +632,9 @@ void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ); cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 - Handler->OnUpdate(*this, a_RelX, a_RelY, a_RelZ); + cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); + Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface,*this, a_RelX, a_RelY, a_RelZ); } @@ -753,7 +749,7 @@ void cChunk::BroadcastPendingBlockChanges(void) -void cChunk::CheckBlocks(void) +void cChunk::CheckBlocks() { if (m_ToTickBlocks.size() == 0) { @@ -762,13 +758,16 @@ void cChunk::CheckBlocks(void) std::vector<unsigned int> ToTickBlocks; std::swap(m_ToTickBlocks, ToTickBlocks); + cChunkInterface ChunkInterface(m_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*m_World); + for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) { unsigned int index = (*itr); Vector3i BlockPos = IndexToCoordinate(index); cBlockHandler * Handler = BlockHandler(GetBlock(index)); - Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this); + Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this); } // for itr - ToTickBlocks[] } @@ -786,6 +785,9 @@ void cChunk::TickBlocks(void) int TickX = m_BlockTickX; int TickY = m_BlockTickY; int TickZ = m_BlockTickZ; + + cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it // This is so that SetNextBlockTick() works @@ -811,7 +813,7 @@ void cChunk::TickBlocks(void) unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 - Handler->OnUpdate(*this, m_BlockTickX, m_BlockTickY, m_BlockTickZ); + Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ); } // for i - tickblocks } @@ -882,7 +884,7 @@ void cChunk::ApplyWeatherToTop() FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1); } } - else if (g_BlockIsSnowable[TopBlock]) + else if (cBlockInfo::IsSnowable(TopBlock) && (Height + 1 < cChunkDef::Height)) { SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0); } @@ -1307,8 +1309,10 @@ void cChunk::CreateBlockEntities(void) case E_BLOCK_HOPPER: case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: + case E_BLOCK_HEAD: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_JUKEBOX: + case E_BLOCK_FLOWER_POT: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { @@ -1435,8 +1439,10 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, case E_BLOCK_HOPPER: case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: + case E_BLOCK_HEAD: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_JUKEBOX: + case E_BLOCK_FLOWER_POT: { AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; @@ -1537,10 +1543,10 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT SetNibble(m_BlockMeta, index, a_BlockMeta); // ONLY recalculate lighting if it's necessary! - if( - (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) || - (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) || - (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType]) + if ( + (cBlockInfo::GetLightValue (OldBlockType) != cBlockInfo::GetLightValue (a_BlockType)) || + (cBlockInfo::GetSpreadLightFalloff(OldBlockType) != cBlockInfo::GetSpreadLightFalloff(a_BlockType)) || + (cBlockInfo::IsTransparent (OldBlockType) != cBlockInfo::IsTransparent (a_BlockType)) ) { m_IsLightValid = false; @@ -1645,6 +1651,38 @@ void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) +void cChunk::SetBiomeAt(int a_RelX, int a_RelZ, EMCSBiome a_Biome) +{ + cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, a_Biome); + MarkDirty(); +} + + + + + +void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome) +{ + for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) + { + for (int x = a_MinRelX; x <= a_MaxRelX; x++) + { + cChunkDef::SetBiome(m_BiomeMap, x, z, a_Biome); + } + } + MarkDirty(); + + // Re-send the chunk to all clients: + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + m_World->ForceSendChunkTo(m_PosX, m_PosZ, (*itr)); + } // for itr - m_LoadedByClient[] +} + + + + + void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { double PosX = a_Player->GetPosX(); @@ -2302,6 +2340,70 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom +bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_HEAD) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here, + if (a_Callback.Item((cMobHeadEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + +bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_FLOWER_POT) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here, + if (a_Callback.Item((cFlowerPotEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { // The blockentity list is locked by the parent chunkmap's CS @@ -2408,6 +2510,17 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ) cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) { + // If the relative coords are too far away, use the parent's chunk lookup instead: + if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128)) + { + int BlockX = m_PosX * cChunkDef::Width + a_RelX; + int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; + int BlockY, ChunkX, ChunkZ; + AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + return m_ChunkMap->GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + } + + // Walk the neighbors: bool ReturnThis = true; if (a_RelX < 0) { |