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-rw-r--r--src/Chunk.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 6c35f7f47..7af1820d2 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -378,24 +378,14 @@ void cChunk::SetLight(
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
- int IdxWhereNonEmptyStarts = 0;
{ // Compress blocklight
m_BlockLight.clear();
-
- for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--)
- {
- if (a_BlockLight[Idx] != 0)
- {
- IdxWhereNonEmptyStarts = Idx;
- break;
- }
- }
- m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]);
+ m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size()]);
}
{ // Compress skylight
m_BlockSkyLight.clear();
- m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[IdxWhereNonEmptyStarts + 1]);
+ m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size()]);
}
m_IsLightValid = true;