diff options
Diffstat (limited to '')
-rw-r--r-- | src/BoundingBox.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp index 5a594a2a4..afb7e025b 100644 --- a/src/BoundingBox.cpp +++ b/src/BoundingBox.cpp @@ -19,7 +19,7 @@ cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a -cBoundingBox::cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max) : +cBoundingBox::cBoundingBox(Vector3d a_Min, Vector3d a_Max) : m_Min(a_Min), m_Max(a_Max) { @@ -29,7 +29,7 @@ cBoundingBox::cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max) : -cBoundingBox::cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Height) : +cBoundingBox::cBoundingBox(Vector3d a_Pos, double a_Radius, double a_Height) : m_Min(a_Pos.x - a_Radius, a_Pos.y, a_Pos.z - a_Radius), m_Max(a_Pos.x + a_Radius, a_Pos.y + a_Height, a_Pos.z + a_Radius) { @@ -39,7 +39,7 @@ cBoundingBox::cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Hei -cBoundingBox::cBoundingBox(const Vector3d & a_Pos, double a_CubeLength) : +cBoundingBox::cBoundingBox(Vector3d a_Pos, double a_CubeLength) : m_Min(a_Pos.x - a_CubeLength / 2, a_Pos.y - a_CubeLength / 2, a_Pos.z - a_CubeLength / 2), m_Max(a_Pos.x + a_CubeLength / 2, a_Pos.y + a_CubeLength / 2, a_Pos.z + a_CubeLength / 2) { @@ -84,7 +84,7 @@ void cBoundingBox::Move(double a_OffX, double a_OffY, double a_OffZ) -void cBoundingBox::Move(const Vector3d & a_Off) +void cBoundingBox::Move(Vector3d a_Off) { m_Min.x += a_Off.x; m_Min.y += a_Off.y; @@ -141,7 +141,7 @@ cBoundingBox cBoundingBox::Union(const cBoundingBox & a_Other) -bool cBoundingBox::IsInside(const Vector3d & a_Point) +bool cBoundingBox::IsInside(Vector3d a_Point) { return IsInside(m_Min, m_Max, a_Point); } @@ -169,7 +169,7 @@ bool cBoundingBox::IsInside(cBoundingBox & a_Other) -bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max) +bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max) { // If both coords are inside this, then the entire a_Other is inside return (IsInside(a_Min) && IsInside(a_Max)); @@ -179,7 +179,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max) -bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point) +bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max, Vector3d a_Point) { return ( ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) && @@ -192,7 +192,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, cons -bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z) +bool cBoundingBox::IsInside(Vector3d a_Min, Vector3d a_Max, double a_X, double a_Y, double a_Z) { return ( ((a_X >= a_Min.x) && (a_X <= a_Max.x)) && @@ -205,7 +205,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, doub -bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face) const +bool cBoundingBox::CalcLineIntersection(Vector3d a_Line1, Vector3d a_Line2, double & a_LineCoeff, eBlockFace & a_Face) const { return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face); } @@ -214,7 +214,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d -bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face) +bool cBoundingBox::CalcLineIntersection(Vector3d a_Min, Vector3d a_Max, Vector3d a_Line1, Vector3d a_Line2, double & a_LineCoeff, eBlockFace & a_Face) { if (IsInside(a_Min, a_Max, a_Line1)) { |