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-rw-r--r--src/Blocks/BlockDoor.h25
-rw-r--r--src/Blocks/BlockOre.h5
2 files changed, 25 insertions, 5 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 53f84b553..445383e7c 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -6,7 +6,7 @@
#include "Chunk.h"
#include "MetaRotator.h"
#include "ChunkInterface.h"
-
+#include "BlockSlab.h"
@@ -109,16 +109,31 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- return ((a_RelY > 0) && CanBeOn(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
+ return ((a_RelY > 0) && CanBeOn(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ), a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ)));
}
/** Returns true if door can be placed on the specified block type. */
- static bool CanBeOn(BLOCKTYPE a_BlockType)
+ static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- // Vanilla refuses to place doors on transparent blocks
+ // Vanilla refuses to place doors on transparent blocks, except top-half slabs and other doors
// We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays
- return !cBlockInfo::IsTransparent(a_BlockType) || IsDoorBlockType(a_BlockType);
+
+ // Doors can be placed on upside-down slabs
+ if (cBlockSlabHandler::IsAnySlabType(a_BlockType) && ((a_BlockMeta & 0x08) != 0))
+ {
+ return true;
+ }
+ // Doors can also be placed on other doors
+ else if (IsDoorBlockType(a_BlockType))
+ {
+ return true;
+ }
+ // Doors can not be placed on transparent blocks, but on any other block
+ else
+ {
+ return !cBlockInfo::IsTransparent(a_BlockType);
+ }
}
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
index 08d79f435..7c4ae01f9 100644
--- a/src/Blocks/BlockOre.h
+++ b/src/Blocks/BlockOre.h
@@ -50,6 +50,11 @@ public:
a_Pickups.push_back(cItem(E_ITEM_COAL));
break;
}
+ case E_BLOCK_NETHER_QUARTZ_ORE:
+ {
+ a_Pickups.push_back(cItem(E_ITEM_NETHER_QUARTZ));
+ break;
+ }
default:
{
a_Pickups.push_back(cItem(m_BlockType));