diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockFire.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 3 | ||||
-rw-r--r-- | src/Blocks/BlockHayBale.h | 29 | ||||
-rw-r--r-- | src/Blocks/BlockMobHead.h | 108 | ||||
-rw-r--r-- | src/Blocks/WorldInterface.h | 9 |
5 files changed, 121 insertions, 32 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index f9f32eb50..147e4b53e 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -36,8 +36,8 @@ public: - Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir */ - a_BlockY--; // Because we want the block below the fire - FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); + // a_BlockY - 1: Because we want the block below the fire + FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface); } virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 6b08ec9ba..a7b89fcb7 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -38,6 +38,7 @@ #include "BlockGlass.h" #include "BlockGlowstone.h" #include "BlockGravel.h" +#include "BlockHayBale.h" #include "BlockMobHead.h" #include "BlockHopper.h" #include "BlockIce.h" @@ -134,7 +135,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); - case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_HAY_BALE: return new cBlockHayBaleHandler (a_BlockType); case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType); case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); diff --git a/src/Blocks/BlockHayBale.h b/src/Blocks/BlockHayBale.h new file mode 100644 index 000000000..5b646e264 --- /dev/null +++ b/src/Blocks/BlockHayBale.h @@ -0,0 +1,29 @@ + +#pragma once + +#include "BlockHandler.h" +#include "BlockSideways.h" + + + + + +class cBlockHayBaleHandler : + public cBlockSidewaysHandler +{ +public: + cBlockHayBaleHandler(BLOCKTYPE a_BlockType) + : cBlockSidewaysHandler(a_BlockType) + { + } + + + virtual const char * GetStepSound(void) override + { + return "step.grass"; + } +} ; + + + + diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 9855574ad..301386568 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -19,24 +19,69 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0)); + // The drop spawn is in OnDestroyed method } + + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + { + if (a_Player->IsGameModeCreative()) + { + // No drops in creative mode + return; + } + + class cCallback : public cBlockEntityCallback + { + virtual bool Item(cBlockEntity * a_BlockEntity) + { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + + cItems Pickups; + Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType()); + MTRand r1; + + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = MobHeadEntity->GetPosX() + 0.5; + MicroY = MobHeadEntity->GetPosY() + 0.5; + MicroZ = MobHeadEntity->GetPosZ() + 0.5; + + // Add random offset second + MicroX += r1.rand(1) - 0.5; + MicroZ += r1.rand(1) - 0.5; - bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); + return false; + } + } Callback; + + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + } + + bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if (a_BlockY < 2) { return false; } - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { bool m_IsWither; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { - m_IsWither = (a_MobHeadEntity->GetType() == SKULL_TYPE_WITHER); + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); return false; } @@ -70,7 +115,7 @@ public: } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) { @@ -87,8 +132,8 @@ public: return false; } - a_World->DoWithMobHeadAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); @@ -101,15 +146,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); // Award Achievement - a_World->ForEachPlayer(PlayerCallback); + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -117,8 +162,8 @@ public: CallbackA.Reset(); CallbackB.Reset(); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); @@ -131,15 +176,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); // Award Achievement - a_World->ForEachPlayer(PlayerCallback); + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -154,23 +199,29 @@ public: BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { cPlayer * m_Player; NIBBLETYPE m_OldBlockMeta; NIBBLETYPE m_NewBlockMeta; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + int Rotation = 0; if (m_NewBlockMeta == 1) { Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; } - - a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); - a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle()); + + MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); + MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); return false; } @@ -184,8 +235,7 @@ public: cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); a_BlockMeta = (NIBBLETYPE)a_BlockFace; - cWorld * World = (cWorld *) &a_WorldInterface; - World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); if (a_BlockMeta == SKULL_TYPE_WITHER) @@ -200,7 +250,7 @@ public: }; for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) { - if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) + if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) { break; } diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index bfbb053d9..650a216c0 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -6,6 +6,12 @@ class cItems; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; + + + + + class cWorldInterface { public: @@ -29,6 +35,9 @@ public: /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ + virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0; + /** Sends the block on those coords to the player */ virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0; |