diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockBed.h | 5 | ||||
-rw-r--r-- | src/Blocks/BlockButton.h | 26 | ||||
-rw-r--r-- | src/Blocks/BlockDirt.h | 41 | ||||
-rw-r--r-- | src/Blocks/BlockDoor.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockFarmland.h | 13 | ||||
-rw-r--r-- | src/Blocks/BlockFire.h | 19 | ||||
-rw-r--r-- | src/Blocks/BlockFluid.h | 6 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 40 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.h | 23 | ||||
-rw-r--r-- | src/Blocks/BlockLeaves.h | 8 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.cpp | 6 | ||||
-rw-r--r-- | src/Blocks/BlockRail.h | 36 | ||||
-rw-r--r-- | src/Blocks/BlockSlab.h | 6 | ||||
-rw-r--r-- | src/Blocks/BlockStairs.h | 6 | ||||
-rw-r--r-- | src/Blocks/WorldInterface.h | 12 |
15 files changed, 143 insertions, 106 deletions
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 57ffebfca..905c0ea76 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -36,11 +36,6 @@ public: a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0)); } - virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override - { - return true; - } - // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 154cd610e..3558729bb 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -19,15 +19,35 @@ public: virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { + NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + + double x(a_BlockX); + double y(a_BlockY); + double z(a_BlockZ); + + // If button is already on do nothing + if (Meta & 0x08) + { + return; + } + // Set p the ON bit to on - NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); + Meta |= 0x08; a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f); // Queue a button reset (unpress) - a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType, a_WorldInterface); + int delay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30; + + a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), delay, m_BlockType, a_WorldInterface); + + a_Player->GetWorld()->ScheduleTask(delay, [x, y, z](cWorld & a_World) + { + a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f); + }); + } diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 32512a2ef..3d671d218 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -3,6 +3,7 @@ #include "BlockHandler.h" #include "../FastRandom.h" +#include "../BlockInfo.h" #include "Root.h" #include "Bindings/PluginManager.h" @@ -39,19 +40,6 @@ public: { return; } - - // Grass becomes dirt if there is something on top of it: - if (a_RelY < cChunkDef::Height - 1) - { - BLOCKTYPE Above; - NIBBLETYPE AboveMeta; - a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY + 1, a_RelZ, Above, AboveMeta); - if (!cBlockInfo::GetHandler(Above)->CanDirtGrowGrass(AboveMeta)) - { - a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); - return; - } - } // Make sure that there is enough light at the source block to spread if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) @@ -59,10 +47,24 @@ public: a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); return; } - else if ((a_RelY < cChunkDef::Height - 1) && std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9) + else if ((a_RelY < cChunkDef::Height - 1)) { + BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); + + // Grass turns back to dirt when the block above is not transparent + if (!cBlockInfo::IsTransparent(above)) + { + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); + return; + } + + NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); // Source block is not bright enough to spread - return; + if (light < 9) + { + return; + } + } // Grass spreads to adjacent dirt blocks: @@ -95,11 +97,10 @@ public: // Not a regular dirt block continue; } - - BLOCKTYPE AboveDest; - NIBBLETYPE AboveMeta; - Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); - if (cBlockInfo::GetHandler(AboveDest)->CanDirtGrowGrass(AboveMeta)) + BLOCKTYPE above = a_Chunk.GetBlock(BlockX, BlockY + 1, BlockZ); + NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(BlockX, BlockY + 1, BlockZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(BlockX, BlockY + 1, BlockZ))); + // Grass does not spread to blocks with a light level less than 5 + if ((light > 4) && cBlockInfo::IsTransparent(above)) { if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread)) { diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 9332e6728..4773e6f0a 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -242,7 +242,7 @@ public: if ((Meta & 0x08) != 0) { // The coords are pointing at the top part of the door - if (a_BlockX > 0) + if (a_BlockY > 0) { NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); return static_cast<NIBBLETYPE>((DownMeta & 0x07) | 0x08 | (Meta << 4)); diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 23a7392da..8d43632ff 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -65,13 +65,22 @@ public: } } - virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override + + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override { + // Don't care about any neighbor but the one above us (fix recursion loop in #2213): + if (a_WhichNeighbor != BLOCK_FACE_YP) + { + return; + } + + // Don't care about anything if we're at the top of the world: if (a_BlockY >= cChunkDef::Height) { return; } + // Check whether we should revert to dirt: BLOCKTYPE UpperBlock = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); if (cBlockInfo::FullyOccupiesVoxel(UpperBlock)) { @@ -79,11 +88,13 @@ public: } } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta } + bool IsWaterInNear(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { if (a_Chunk.GetWorld()->IsWeatherWetAt(a_RelX, a_RelZ)) diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index 2038df94b..3f75455da 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -121,6 +121,20 @@ public: } } + int PortalHeight = MaxY - Y - 1; + int PortalWidth = XZP - XZM + 1; + if ((PortalHeight < a_WorldInterface.GetMinNetherPortalHeight()) || (PortalHeight > a_WorldInterface.GetMaxNetherPortalHeight())) + { + // The portal isn't high enough, or is too high + return; + } + + if ((PortalWidth < a_WorldInterface.GetMinNetherPortalWidth()) || (PortalWidth > a_WorldInterface.GetMaxNetherPortalWidth())) + { + // The portal isn't wide enough, or is too wide + return; + } + for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks { for (int Width = XZM; Width <= XZP; Width++) @@ -217,6 +231,11 @@ public: return (FoundFrameZP && FoundFrameZM); } + + virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override + { + return true; + } }; diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h index 2823baedc..58b3ce042 100644 --- a/src/Blocks/BlockFluid.h +++ b/src/Blocks/BlockFluid.h @@ -49,12 +49,6 @@ public: } super::Check(a_ChunkInterface, a_PluginInterface, a_RelX, a_RelY, a_RelZ, a_Chunk); } - - - virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override - { - return false; - } } ; diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 452cc94a5..412fc3aeb 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -389,12 +389,12 @@ void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWor void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { // Notify the neighbors - NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1); + NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ, BLOCK_FACE_XP); + NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ, BLOCK_FACE_XM); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_YP); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_YM); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1, BLOCK_FACE_ZP); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1, BLOCK_FACE_ZM); } @@ -404,29 +404,30 @@ void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { // Notify the neighbors - NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1); + NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ, BLOCK_FACE_XP); + NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ, BLOCK_FACE_XM); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_YP); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_YM); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1, BLOCK_FACE_ZP); + NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1, BLOCK_FACE_ZM); } -void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor) { - if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)) + if ((a_NeighborY >= 0) && (a_NeighborY < cChunkDef::Height)) { - cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_NeighborX, a_NeighborY, a_NeighborZ))->OnNeighborChanged(a_ChunkInterface, a_NeighborX, a_NeighborY, a_NeighborZ, a_WhichNeighbor); } } + void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this. @@ -512,15 +513,6 @@ bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, in -bool cBlockHandler::CanDirtGrowGrass(NIBBLETYPE a_Meta) -{ - return ((cBlockInfo::IsTransparent(m_BlockType)) || (cBlockInfo::IsOneHitDig(m_BlockType))); -} - - - - - bool cBlockHandler::IsUseable() { return false; diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 4dec0dc95..1b357c3f1 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -56,13 +56,19 @@ public: /// Called before a block gets destroyed / replaced with air virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); - /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {} - - /// Notifies all neighbors of the given block about a change - static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Called while the player diggs the block. + /** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position) + a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed. + BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */ + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {} + + /** Notifies the specified neighbor that the current block has changed. + a_NeighborXYZ coords are the coords of the neighbor + a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed. + For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed. + BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */ + static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor); + + /** Called when the player starts digging the block. */ virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {} /// Called if the user right clicks the block and the block is useable @@ -83,9 +89,6 @@ public: /// Checks if the block can stay at the specified relative coords in the chunk virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); - - /** Can the dirt under this block grow to grass? */ - virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta); /** Checks if the block can be placed at this point. Default: CanBeAt(...) diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 5c9283979..2368eab7b 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -75,10 +75,14 @@ public: } - virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override { + // Unset 0x8 bit so this block gets checked for decay: NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay + if ((Meta & 0x08) != 0) + { + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); + } } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index d9f4913d8..75f8621a7 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -179,7 +179,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8); a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false); - a_World->ScheduleTask(PISTON_TICK_DELAY, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)); + a_World->ScheduleTask(PISTON_TICK_DELAY, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks))); } @@ -229,7 +229,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ std::vector<Vector3i> ScheduledBlocks; ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz)); - a_World->ScheduleTask(PISTON_TICK_DELAY + 1, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks))); return; } } @@ -239,7 +239,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ std::vector<Vector3i> ScheduledBlocks; ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); - a_World->ScheduleTask(PISTON_TICK_DELAY + 1, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks))); } diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index eecd07006..7fb910e8c 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -47,15 +47,14 @@ public: super::OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); // Alert diagonal rails - OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1); - - OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1, BLOCK_FACE_NONE); } @@ -64,19 +63,18 @@ public: super::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); // Alert diagonal rails - OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1); - - OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1); - OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1); + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1, BLOCK_FACE_NONE); + OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1, BLOCK_FACE_NONE); } - virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ))) diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 9b3fad72e..58e85013e 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -88,12 +88,6 @@ public: return true; } - - virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override - { - return ((a_Meta & 0x8) != 0); - } - /// Returns true if the specified blocktype is one of the slabs handled by this handler static bool IsAnySlabType(BLOCKTYPE a_BlockType) diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index d396204e0..7ef69d2ec 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -62,12 +62,6 @@ public: } - virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override - { - return true; - } - - static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 44c118195..826df7034 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -55,6 +55,18 @@ public: /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; + /** Returns or sets the minumim or maximum netherportal width */ + virtual int GetMinNetherPortalWidth(void) const = 0; + virtual int GetMaxNetherPortalWidth(void) const = 0; + virtual void SetMinNetherPortalWidth(int a_NewMinWidth) = 0; + virtual void SetMaxNetherPortalWidth(int a_NewMaxWidth) = 0; + + /** Returns or sets the minumim or maximum netherportal height */ + virtual int GetMinNetherPortalHeight(void) const = 0; + virtual int GetMaxNetherPortalHeight(void) const = 0; + virtual void SetMinNetherPortalHeight(int a_NewMinHeight) = 0; + virtual void SetMaxNetherPortalHeight(int a_NewMaxHeight) = 0; + /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0; |