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-rw-r--r--src/Blocks/BlockAnvil.h1
-rw-r--r--src/Blocks/BlockBed.cpp24
-rw-r--r--src/Blocks/BlockBed.h25
-rw-r--r--src/Blocks/BlockBigFlower.h2
-rw-r--r--src/Blocks/BlockDirt.h8
-rw-r--r--src/Blocks/BlockEnchantmentTable.h2
-rw-r--r--src/Blocks/BlockFarmland.h2
-rw-r--r--src/Blocks/BlockFluid.h4
-rw-r--r--src/Blocks/BlockPiston.cpp16
-rw-r--r--src/Blocks/BlockPiston.h2
-rw-r--r--src/Blocks/BlockPortal.h2
-rw-r--r--src/Blocks/BlockWorkbench.h2
-rw-r--r--src/Blocks/WorldInterface.h12
13 files changed, 61 insertions, 41 deletions
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index 20514580e..abfa0f782 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -4,6 +4,7 @@
#include "BlockHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
+#include "../UI/AnvilWindow.h"
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 57b9855d0..e56f4bfe0 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -1,14 +1,9 @@
#include "Globals.h"
#include "BlockBed.h"
-
-
-
#include "BroadcastInterface.h"
-#include "ChunkInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"
-#include "WorldInterface.h"
@@ -64,21 +59,22 @@ class cPlayerBedStateUnsetter :
public cPlayerListCallback
{
public:
- cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
- m_Position(a_Position), m_WorldInterface(a_WorldInterface)
+ cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
+ m_Position(a_Position),
+ m_ChunkInterface(a_ChunkInterface)
{
}
virtual bool Item(cPlayer * a_Player) override
{
+ cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
a_Player->SetIsInBed(false);
- m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
return false;
}
private:
Vector3i m_Position;
- cWorldInterface & m_WorldInterface;
+ cChunkInterface & m_ChunkInterface;
};
@@ -97,7 +93,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if (a_WorldInterface.GetTimeOfDay() > 13000)
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta & 0x4)
+ if ((Meta & 0x4) == 0x4)
{
a_Player->SendMessageFailure("This bed is occupied");
}
@@ -105,7 +101,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
{
Vector3i PillowDirection(0, 0, 0);
- if (Meta & 0x8)
+ if ((Meta & 0x8) == 0x8)
{
// Is pillow
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
@@ -122,15 +118,15 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
}
}
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
- a_Player->SetIsInBed(true);
a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
+ a_Player->SetIsInBed(true);
a_Player->SendMessageSuccess("Home position set successfully");
cTimeFastForwardTester Tester;
if (a_WorldInterface.ForEachPlayer(Tester))
{
- cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
+ cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
a_WorldInterface.ForEachPlayer(Unsetter);
a_WorldInterface.SetTimeOfDay(0);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h
index 5b746110a..46f361686 100644
--- a/src/Blocks/BlockBed.h
+++ b/src/Blocks/BlockBed.h
@@ -4,9 +4,9 @@
#include "BlockHandler.h"
#include "MetaRotator.h"
#include "Item.h"
+#include "ChunkInterface.h"
-class cChunkInterface;
class cPlayer;
class cWorldInterface;
@@ -21,17 +21,14 @@ public:
: cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
{
}
-
-
+
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
virtual bool IsUseable(void) override
{
return true;
}
-
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
@@ -39,14 +36,12 @@ public:
a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
}
-
virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
{
return true;
}
-
// Bed specific helper functions
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
@@ -61,7 +56,6 @@ public:
return ((char)a_Rotation + 2) % 4;
}
-
static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
@@ -73,6 +67,21 @@ public:
}
return Vector3i();
}
+
+ static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, const Vector3i & a_BedPosition, bool a_IsOccupied)
+ {
+ auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z);
+ if (a_IsOccupied)
+ {
+ Meta |= 0x04; // Where 0x4 = occupied bit
+ }
+ else
+ {
+ Meta &= 0x0b; // Clear the "occupied" bit of the bed's block
+ }
+
+ a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta);
+ }
} ;
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
index 5240ddf53..6c5cc6b68 100644
--- a/src/Blocks/BlockBigFlower.h
+++ b/src/Blocks/BlockBigFlower.h
@@ -81,7 +81,7 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR) && (a_RelY < cChunkDef::Height) && ((a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_AIR) || (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_BIG_FLOWER)));
+ return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR) && (a_RelY < cChunkDef::Height - 1) && ((a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_AIR) || (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == E_BLOCK_BIG_FLOWER)));
}
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index 12bca92dd..32512a2ef 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -59,7 +59,7 @@ public:
a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
return;
}
- else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
+ else if ((a_RelY < cChunkDef::Height - 1) && std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
{
// Source block is not bright enough to spread
return;
@@ -69,9 +69,9 @@ public:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
- int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1]
- int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1]
- int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1]
+ int OfsX = rand.NextInt(3) - 1; // [-1 .. 1]
+ int OfsY = rand.NextInt(5) - 3; // [-3 .. 1]
+ int OfsZ = rand.NextInt(3) - 1; // [-1 .. 1]
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
index 81d2cb9a0..40001f356 100644
--- a/src/Blocks/BlockEnchantmentTable.h
+++ b/src/Blocks/BlockEnchantmentTable.h
@@ -2,7 +2,7 @@
#pragma once
#include "BlockHandler.h"
-#include "../UI/Window.h"
+#include "../UI/EnchantingWindow.h"
#include "../Entities/Player.h"
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index 02a48a4af..23a7392da 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -45,7 +45,7 @@ public:
}
// Farmland too dry. If nothing is growing on top, turn back to dirt:
- BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height) ? E_BLOCK_AIR : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
+ BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height - 1) ? E_BLOCK_AIR : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
switch (UpperBlock)
{
case E_BLOCK_CROPS:
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
index 8c0aae041..2823baedc 100644
--- a/src/Blocks/BlockFluid.h
+++ b/src/Blocks/BlockFluid.h
@@ -99,7 +99,7 @@ public:
// Check if it's fuel:
BLOCKTYPE BlockType;
if (
- ((a_RelY + y < 0) || (a_RelY + y > cChunkDef::Height)) ||
+ ((a_RelY + y < 0) || (a_RelY + y >= cChunkDef::Height)) ||
!a_Chunk.UnboundedRelGetBlockType(a_RelX + x, a_RelY + y, a_RelZ + z, BlockType) ||
!cFireSimulator::IsFuel(BlockType)
)
@@ -126,7 +126,7 @@ public:
for (size_t i = 0; i < ARRAYCOUNT(CrossCoords); i++)
{
if (
- ((RelY + CrossCoords[i].y >= 0) && (RelY + CrossCoords[i].y <= cChunkDef::Height)) &&
+ ((RelY + CrossCoords[i].y >= 0) && (RelY + CrossCoords[i].y < cChunkDef::Height)) &&
a_Chunk.UnboundedRelGetBlockType(RelX + CrossCoords[i].x, RelY + CrossCoords[i].y, RelZ + CrossCoords[i].z, BlockType) &&
(BlockType == E_BLOCK_AIR)
)
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index 8d245cabe..d9f4913d8 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -61,6 +61,16 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld
+void cBlockPistonHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
+{
+ // Returning Piston Item without Direction-Metavalue
+ a_Pickups.push_back(cItem(m_BlockType, 1));
+}
+
+
+
+
+
bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -169,7 +179,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false);
- a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
+ a_World->ScheduleTask(PISTON_TICK_DELAY, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks));
}
@@ -219,7 +229,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz));
- a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
+ a_World->ScheduleTask(PISTON_TICK_DELAY + 1, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks));
return;
}
}
@@ -229,7 +239,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
- a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
+ a_World->ScheduleTask(PISTON_TICK_DELAY + 1, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks));
}
diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h
index f868f4d8e..9a891025a 100644
--- a/src/Blocks/BlockPiston.h
+++ b/src/Blocks/BlockPiston.h
@@ -15,6 +15,8 @@ public:
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override;
+
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h
index 97ba26ee3..581a29447 100644
--- a/src/Blocks/BlockPortal.h
+++ b/src/Blocks/BlockPortal.h
@@ -55,7 +55,7 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- if ((a_RelY <= 0) || (a_RelY >= cChunkDef::Height))
+ if ((a_RelY <= 0) || (a_RelY >= cChunkDef::Height - 1))
{
return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
}
diff --git a/src/Blocks/BlockWorkbench.h b/src/Blocks/BlockWorkbench.h
index 699badaf2..e40e15606 100644
--- a/src/Blocks/BlockWorkbench.h
+++ b/src/Blocks/BlockWorkbench.h
@@ -2,7 +2,7 @@
#pragma once
#include "BlockHandler.h"
-#include "../UI/Window.h"
+#include "../UI/CraftingWindow.h"
#include "../Entities/Player.h"
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index 106c314e7..44c118195 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -30,14 +30,16 @@ public:
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0;
- /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
+ /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified. */
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0;
- /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) = 0;
+ /** Spawns a mob of the specified type.
+ Returns the mob's UniqueID if recognized and spawned, or cEntity::INVALID_ID on failure. */
+ virtual UInt32 SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) = 0;
- /** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */
- virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) = 0;
+ /** Spawns an experience orb at the given location with the given reward.
+ Returns the UniqueID of the spawned experience orb, or cEntity::INVALID_ID on failure. */
+ virtual UInt32 SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) = 0;
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0;