diff options
Diffstat (limited to 'src/Blocks')
59 files changed, 1395 insertions, 417 deletions
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index 93a796ef7..5c4661c11 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -23,11 +23,18 @@ public: { a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2)); } + + + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + { + cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ); + a_Player->OpenWindow(Window); + } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 6a3c6a55b..cd5783f58 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -15,7 +15,7 @@ void cBlockBedHandler::OnPlacedByPlayer( if (a_BlockMeta < 8) { Vector3i Direction = MetaDataToDirection(a_BlockMeta); - a_ChunkInterface.SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); } } @@ -27,8 +27,8 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); - Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); + Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ); + Vector3i Direction = MetaDataToDirection( OldMeta & 0x7); if (OldMeta & 0x8) { // Was pillow @@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x4) { - a_Player->SendMessageFailure("This bed is occupied."); + a_Player->SendMessageFailure("This bed is occupied"); } else { @@ -116,23 +116,25 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface if (Meta & 0x8) { - // Is pillow + // Is pillow a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { // Is foot end - VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken + VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken PillowDirection = MetaDataToDirection(Meta & 0x7); - if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit a_Player->SetIsInBed(true); + a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + a_Player->SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) @@ -140,9 +142,9 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); a_WorldInterface.ForEachPlayer(Unsetter); a_WorldInterface.SetTimeOfDay(0); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset } - } + } } else { diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 92804aaac..bf9d9c01d 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -16,7 +16,7 @@ class cBlockBedHandler : { public: cBlockBedHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01,true>(a_BlockType) + : cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType) { } @@ -39,6 +39,13 @@ public: } + virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override + { + return true; + } + + + // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) { diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index 39fd3cac8..0b6ac9d8a 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -19,16 +19,16 @@ public: } - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop, a_DropVerbatim); } else { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop, a_DropVerbatim); } } @@ -86,8 +86,8 @@ public: virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 4b2f6f618..3b45afff8 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -23,7 +23,8 @@ public: NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType, a_WorldInterface); @@ -45,7 +46,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -73,7 +74,7 @@ public: default: { ASSERT(!"Unhandled block face!"); - return 0x0; // No idea, give a special meta (button in centre of block) + return 0x0; // No idea, give a special meta (button in centre of block) } } } @@ -102,7 +103,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn)); + return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)); } } ; diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h index 33dc1da6c..d1aa52687 100644 --- a/src/Blocks/BlockCarpet.h +++ b/src/Blocks/BlockCarpet.h @@ -32,7 +32,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 41b79b6c3..e0f86f4cb 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -58,6 +58,24 @@ public: { return true; } + + virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ))) + { + // It's not raining at our current location or we do not have a direct view of the sky + // We cannot eat the rain :( + return; + } + + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + if (Meta < 3) + { + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1); + } + } } ; diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index c9a769c75..28adbed4f 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -22,7 +22,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -44,16 +44,16 @@ public: } double yaw = a_Player->GetYaw(); if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3; return true; } if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { // FIXME: This is unreachable, as the condition is the same as the above one @@ -68,7 +68,7 @@ public: virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta @@ -130,12 +130,12 @@ public: } int NumChestNeighbors = 0; - if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(1, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -143,12 +143,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(3, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(4, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -156,12 +156,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 1) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 0) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -169,12 +169,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 3) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 4) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -217,7 +217,7 @@ public: /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) { - if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) + if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType) { return false; } @@ -228,7 +228,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_BLOCK_CHEST, 1, 0)); + a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } } ; diff --git a/src/Blocks/BlockCloth.h b/src/Blocks/BlockCloth.h index a136d3b9d..3c1ae7c25 100644 --- a/src/Blocks/BlockCloth.h +++ b/src/Blocks/BlockCloth.h @@ -16,13 +16,6 @@ public: { } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta)); - } - - virtual const char * GetStepSound(void) override { return "step.cloth"; diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index 4dd05366d..6caaaab13 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -22,7 +22,7 @@ public: virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR + Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); } diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index 8606cf3f3..ae6e490e1 100644 --- a/src/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h @@ -71,7 +71,7 @@ public: } } } - } + } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index aa24b8668..2d4fccbac 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -35,8 +35,10 @@ public: // Grass becomes dirt if there is something on top of it: if (a_RelY < cChunkDef::Height - 1) { - BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); - if ((!cBlockInfo::IsTransparent(Above) && !cBlockInfo::IsOneHitDig(Above)) || IsBlockWater(Above)) + BLOCKTYPE Above; + NIBBLETYPE AboveMeta; + a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY + 1, a_RelZ, Above, AboveMeta); + if (!cBlockInfo::GetHandler(Above)->CanDirtGrowGrass(AboveMeta)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; @@ -77,7 +79,7 @@ public: BLOCKTYPE AboveDest; NIBBLETYPE AboveMeta; Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); - if ((cBlockInfo::IsOneHitDig(AboveDest) || cBlockInfo::IsTransparent(AboveDest)) && !IsBlockWater(AboveDest)) + if (cBlockInfo::GetHandler(AboveDest)->CanDirtGrowGrass(AboveMeta)) { if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, BlockX * cChunkDef::Width, BlockY, BlockZ * cChunkDef::Width, ssGrassSpread)) { diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 479c68153..e80473cb5 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -45,9 +45,16 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { + UNUSED(a_WorldInterface); + UNUSED(a_BlockFace); + UNUSED(a_CursorX); + UNUSED(a_CursorY); + UNUSED(a_CursorZ); + if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } } @@ -62,7 +69,7 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (Meta & 8) + if (Meta & 0x8) { // Current block is top of the door a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player); @@ -145,7 +152,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored - // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, + // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself // needs extra datamembers. if (a_Meta & 0x08) return a_Meta; @@ -172,7 +179,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored - // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, + // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself // needs extra datamembers. diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 797fe484c..c86fe829b 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -20,15 +20,15 @@ public: virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override; virtual const char * GetStepSound(void) override; - + virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override; virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override; virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override; virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override; - + virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -52,7 +52,7 @@ public: return true; } - + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); @@ -77,8 +77,8 @@ public: { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } - - + + bool CanReplaceBlock(BLOCKTYPE a_BlockType) { switch (a_BlockType) @@ -99,7 +99,7 @@ public: } - /// Converts the player's yaw to placed door's blockmeta + /** Converts the player's yaw to placed door's blockmeta */ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) { ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); @@ -111,67 +111,109 @@ public: } if ((a_Yaw >= 0) && (a_Yaw < 90)) { - return 0x0; + return 0x00; } else if ((a_Yaw >= 180) && (a_Yaw < 270)) { - return 0x2; + return 0x02; } else if ((a_Yaw >= 90) && (a_Yaw < 180)) { - return 0x1; + return 0x01; } else { - return 0x3; + return 0x03; } } - /// Returns true if the specified blocktype is any kind of door + /** Returns true if the specified blocktype is any kind of door */ inline static bool IsDoor(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); } - /// Returns the metadata for the opposite door state (open vs closed) - static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) + static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - return a_MetaData ^ 4; + NIBBLETYPE Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + return ((Meta & 0x04) != 0); } - /// Changes the door at the specified coords from open to close or vice versa - static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z) + /** Returns the complete meta composed from the both parts of the door as (TopMeta << 4) | BottomMeta + The coords may point to either part of the door. + The returned value has bit 3 (0x08) set iff the coords point to the top part of the door. + Fails gracefully for (invalid) doors on the world's top and bottom. */ + static NIBBLETYPE GetCompleteDoorMeta(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z); - - a_ChunkInterface.SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); + NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (OldMetaData & 8) + if ((Meta & 0x08) != 0) { - // Current block is top of the door - BLOCKTYPE BottomBlock = a_ChunkInterface.GetBlock(a_X, a_Y - 1, a_Z); - NIBBLETYPE BottomMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y - 1, a_Z); - - if (IsDoor(BottomBlock) && !(BottomMeta & 8)) + // The coords are pointing at the top part of the door + if (a_BlockX > 0) { - a_ChunkInterface.SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); + NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); + return (NIBBLETYPE) ((DownMeta & 0x07) | 0x08 | (Meta << 4)); } + // This is the top part of the door at the bottommost layer of the world, there's no bottom: + return (NIBBLETYPE) (0x08 | (Meta << 4)); } else { - // Current block is bottom of the door - BLOCKTYPE TopBlock = a_ChunkInterface.GetBlock(a_X, a_Y + 1, a_Z); - NIBBLETYPE TopMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y + 1, a_Z); + // The coords are pointing at the bottom part of the door + if (a_BlockY < cChunkDef::Height - 1) + { + NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); + return (NIBBLETYPE) (Meta | (UpMeta << 4)); + } + // This is the bottom part of the door at the topmost layer of the world, there's no top: + return Meta; + } + } + + + /** Sets the door to the specified state. If the door is already in that state, does nothing. */ + static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) + { + BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ); + if (!IsDoor(Block)) + { + return; + } - if (IsDoor(TopBlock) && (TopMeta & 8)) + NIBBLETYPE Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + bool IsOpened = ((Meta & 0x04) != 0); + if (IsOpened == a_Open) + { + return; + } + + // Change the door + NIBBLETYPE NewMeta = (Meta & 0x07) ^ 0x04; // Flip the "IsOpen" bit (0x04) + if ((Meta & 0x08) == 0) + { + // The block is the bottom part of the door + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, NewMeta); + } + else + { + // The block is the top part of the door, set the meta to the corresponding top part + if (a_BlockY > 0) { - a_ChunkInterface.SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ, NewMeta); } } } + + + /** Changes the door at the specified coords from open to close or vice versa */ + static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) + { + SetOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, !IsOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ)); + } } ; diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index 88b61a418..ba96c716a 100644 --- a/src/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h @@ -5,7 +5,7 @@ #pragma once -#include "../Piston.h" +#include "../Blocks/BlockPiston.h" #include "MetaRotator.h" @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -32,7 +32,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for dispenser placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); + a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } @@ -43,8 +43,8 @@ public: // Mirrors defined by by a table. (Source, mincraft.gamepedia.com) 0x07 == 0111 switch (a_Meta & 0x07) { - case 0x00: return 0x01 + OtherMeta; // Down -> Up - case 0x01: return 0x00 + OtherMeta; // Up -> Down + case 0x00: return 0x01 + OtherMeta; // Down -> Up + case 0x01: return 0x00 + OtherMeta; // Up -> Down } // Not Facing Up or Down; No change. return a_Meta; diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h index 67955f8ce..4672f1459 100644 --- a/src/Blocks/BlockEnderchest.h +++ b/src/Blocks/BlockEnderchest.h @@ -18,7 +18,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - //todo: Drop Ender Chest if using silk touch pickaxe + // todo: Drop Ender Chest if using silk touch pickaxe a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0)); } diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index b720ccd14..ed0592acd 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -19,15 +19,13 @@ class cBlockFarmlandHandler : public cBlockHandler { - typedef cBlockHandler super; public: - cBlockFarmlandHandler(void) : - super(E_BLOCK_FARMLAND) + cBlockFarmlandHandler(BLOCKTYPE a_BlockType) : + cBlockHandler(a_BlockType) { } - virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { bool Found = false; @@ -52,9 +50,9 @@ public: return; } - int NumBlocks = Area.GetBlockCount(); + size_t NumBlocks = Area.GetBlockCount(); BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); - for (int i = 0; i < NumBlocks; i++) + for (size_t i = 0; i < NumBlocks; i++) { if ( (BlockTypes[i] == E_BLOCK_WATER) || @@ -105,6 +103,11 @@ public: } } } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta + } } ; diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index e202c6610..433531275 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -45,6 +45,7 @@ public: // Standing aside - use last direction a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); } + a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index c8f158e7e..f52825362 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -36,8 +36,8 @@ public: - Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir */ - a_BlockY--; // Because we want the block below the fire - FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); + // a_BlockY - 1: Because we want the block below the fire + FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface); } virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override @@ -68,7 +68,6 @@ public: { return 0; } - for (int newY = Y + 1; newY < cChunkDef::Height; newY++) { @@ -84,7 +83,7 @@ public: // This is because the frame is a solid obsidian pillar if ((MaxY != 0) && (newY == Y + 1)) { - return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface); + return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface) ? -1 /* -1 = found a frame */ : 0; } else { @@ -99,27 +98,27 @@ public: } /// Evaluates if coords have a valid border on top, based on MaxY - int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) + bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { - for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners + for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners { if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) { // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal - return 0; + return false; } } // Everything was obsidian, found a border! - return -1; // Return -1 for a frame border + return true; } /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface) { - int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks - int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above + int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks + int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above - if (MaxY == 0) // Oh noes! Not a portal coordinate :( + if (MaxY == 0) // Oh noes! Not a portal coordinate :( { return; } @@ -128,11 +127,11 @@ public: { if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface)) { - return; // No eligible portal construct, abort abort abort!! + return; // No eligible portal construct, abort abort abort!! } } - for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks + for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks { for (int Width = XZM; Width <= XZP; Width++) { @@ -154,23 +153,23 @@ public: /// Takes coordinates of base block and Y coord of target obsidian ceiling bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { - Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) + Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) bool FoundFrameXP = false, FoundFrameXM = false; - for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners + for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners { int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY); - int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian - if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find + int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian + if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find { - FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) + FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) break; } - else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' + else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' { - return false; // Not valid slice, no portal can be formed + return false; // Not valid slice, no portal can be formed } - } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there - for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) + } XZP = X1 - 1; // Set boundary of frame interior + for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY); @@ -183,7 +182,7 @@ public: { return false; } - } XZM = X2 + 1; // Set boundary, see previous + } XZM = X2 + 1; // Set boundary, see previous return (FoundFrameXP && FoundFrameXM); } @@ -199,13 +198,13 @@ public: if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZP = true; - continue; + break; } else if ((Value != MaxY) && (ValueTwo != MaxY)) { return false; } - } XZP = Z1 - 2; + } XZP = Z1 - 1; for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) { int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY); @@ -213,13 +212,13 @@ public: if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZM = true; - continue; + break; } else if ((Value != MaxY) && (ValueTwo != MaxY)) { return false; } - } XZM = Z2 + 2; + } XZM = Z2 + 1; return (FoundFrameZP && FoundFrameZM); } }; diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h index d486d642d..8c0aae041 100644 --- a/src/Blocks/BlockFluid.h +++ b/src/Blocks/BlockFluid.h @@ -17,7 +17,7 @@ public: : cBlockHandler(a_BlockType) { - } + } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override @@ -49,6 +49,12 @@ public: } super::Check(a_ChunkInterface, a_PluginInterface, a_RelX, a_RelY, a_RelZ, a_Chunk); } + + + virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override + { + return false; + } } ; diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index a7a807957..2c7310ac9 100644 --- a/src/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h @@ -3,7 +3,7 @@ #include "BlockEntity.h" #include "../World.h" -#include "../Piston.h" +#include "../Blocks/BlockPiston.h" #include "MetaRotator.h" @@ -13,7 +13,7 @@ class cBlockFurnaceHandler : public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04> { public: - cBlockFurnaceHandler(BLOCKTYPE a_BlockType) + cBlockFurnaceHandler(BLOCKTYPE a_BlockType) : cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType) { } @@ -27,7 +27,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -35,7 +35,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for furnace placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), 0); + a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), 0); return true; } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index a764c6f44..ddb0186c9 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -38,6 +38,7 @@ #include "BlockGlass.h" #include "BlockGlowstone.h" #include "BlockGravel.h" +#include "BlockHayBale.h" #include "BlockMobHead.h" #include "BlockHopper.h" #include "BlockIce.h" @@ -56,6 +57,7 @@ #include "BlockPlanks.h" #include "BlockPortal.h" #include "BlockPumpkin.h" +#include "BlockPressurePlate.h" #include "BlockQuartz.h" #include "BlockRail.h" #include "BlockRedstone.h" @@ -63,10 +65,12 @@ #include "BlockRedstoneRepeater.h" #include "BlockRedstoneTorch.h" #include "BlockTNT.h" +#include "BlockTripwire.h" +#include "BlockTripwireHook.h" #include "BlockSand.h" #include "BlockSapling.h" #include "BlockSideways.h" -#include "BlockSign.h" +#include "BlockSignPost.h" #include "BlockSlab.h" #include "BlockSnow.h" #include "BlockStairs.h" @@ -77,15 +81,101 @@ #include "BlockTorch.h" #include "BlockTrapdoor.h" #include "BlockVine.h" +#include "BlockWallSign.h" #include "BlockWorkbench.h" +/* +// Tests the meta rotation and mirroring. +// Note that the cMetaRotator needs to have its assert paths disabled for this test to work! +static class cBlockHandlerRotationTester +{ +public: + cBlockHandlerRotationTester(void) + { + printf("Performing block handlers test...\n"); + for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++) + { + cBlockHandler * Handler = cBlockInfo::GetHandler(Type); + if (Handler == NULL) + { + printf("NULL handler for block type %d!\n", Type); + continue; + } + AString BlockName = ItemTypeToString(Type); + for (NIBBLETYPE Meta = 0; Meta < 16; Meta++) + { + // Test the CW / CCW rotations: + NIBBLETYPE TestMeta; + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Meta)))); + if (TestMeta != Meta) + { + // 4 CW rotations should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Meta)))); + if (TestMeta != Meta) + { + // 4 CCW rotations should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CCW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCW(Meta)); + if (TestMeta != Meta) + { + // CCW rotation of a CW rotation should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CCW(CW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCCW(Meta)); + if (TestMeta != Meta) + { + // CW rotation of a CCW rotation should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + + // Test the mirroring: + TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails XY mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaMirrorXZ(Handler->MetaMirrorXZ(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails XZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaMirrorYZ(Handler->MetaMirrorYZ(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + + // Test mirror-rotating: + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta)))); + if (TestMeta != Meta) + { + // 2 CW rotations should be the same as XY, YZ mirroring: + printf("Handler for blocktype %d (%s) fails rotation-mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + } + } // for Type + printf("Block handlers test complete.\n"); + } +} g_BlockHandlerRotationTester; +//*/ + + + + + cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { - switch(a_BlockType) + switch (a_BlockType) { // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -122,7 +212,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); + case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -130,10 +220,12 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType); case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType); + case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); - case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_HAY_BALE: return new cBlockHayBaleHandler (a_BlockType); case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType); + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); @@ -147,6 +239,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType); case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType); @@ -161,7 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler; case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); @@ -170,7 +263,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); - case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); // We need this to change pickups to an off lamp; else 1.7+ clients crash + case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType); case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType); @@ -183,26 +276,33 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType); - case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType); + case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType); case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType); + case E_BLOCK_STAINED_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_STATIONARY_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType); case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType); + case E_BLOCK_STONE_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType); case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); + case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler (a_BlockType); + case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType); + case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); - case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); + case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); + case E_BLOCK_WOODEN_PRESSURE_PLATE: return new cBlockPressurePlateHandler (a_BlockType); case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType); @@ -228,7 +328,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) bool cBlockHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) @@ -308,39 +408,6 @@ void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_Bl - -void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ -} - - - - - -void cBlockHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) -{ -} - - - - - void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this. @@ -351,11 +418,23 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) -void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) { cItems Pickups; NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - ConvertToPickups(Pickups, Meta); + + if (a_CanDrop) + { + if (!a_DropVerbatim) + { + ConvertToPickups(Pickups, Meta); + } + else + { + // TODO: Add a proper overridable function for this + Pickups.Add(m_BlockType, 1, Meta); + } + } // Allow plugins to modify the pickups: a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups); @@ -400,6 +479,15 @@ bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, in +bool cBlockHandler::CanDirtGrowGrass(NIBBLETYPE a_Meta) +{ + return ((cBlockInfo::IsTransparent(m_BlockType)) || (cBlockInfo::IsOneHitDig(m_BlockType))); +} + + + + + bool cBlockHandler::IsUseable() { return false; diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 3a3efb3cc..de90ce55b 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -30,14 +30,14 @@ public: /// Note that the coords are chunk-relative! virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /** Called before a block is placed into a world. + /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block */ virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); @@ -47,8 +47,8 @@ public: /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); @@ -60,34 +60,41 @@ public: virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {} /// Notifies all neighbors of the given block about a change static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called while the player diggs the block. - virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {} /// Called if the user right clicks the block and the block is useable - virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) {} - /** Called when a Right Click to this Block is cancelled */ - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); + /** Called when a right click to this block is cancelled */ + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {} /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); - /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); + /** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins + @param a_Digger The entity causing the drop; it may be NULL + @param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand + @param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment) + */ + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true, bool a_DropVerbatim = false); /// Returns step sound name of block virtual const char * GetStepSound(void); /// Checks if the block can stay at the specified relative coords in the chunk virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); + + /** Can the dirt under this block grow to grass? */ + virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta); /** Checks if the block can be placed at this point. - Default: CanBeAt(...) + Default: CanBeAt(...) NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); @@ -95,27 +102,27 @@ public: /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); - /** Indicates whether the client will click through this block. + /** Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through */ virtual bool IsClickedThrough(void); - /** Checks if the player can build "inside" this block. + /** Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ virtual bool DoesIgnoreBuildCollision(void); /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary> - virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) - { + virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) + { UNUSED(a_Meta); - return DoesIgnoreBuildCollision(); + return DoesIgnoreBuildCollision(); } /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary> virtual bool DoesDropOnUnsuitable(void); - /** Called when one of the neighbors gets set; equivalent to MC block update. + /** Called when one of the neighbors gets set; equivalent to MC block update. By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), and wakes up all simulators on the block. */ diff --git a/src/Blocks/BlockHayBale.h b/src/Blocks/BlockHayBale.h new file mode 100644 index 000000000..3c6472adb --- /dev/null +++ b/src/Blocks/BlockHayBale.h @@ -0,0 +1,28 @@ + +#pragma once + +#include "BlockSideways.h" + + + + + +class cBlockHayBaleHandler : + public cBlockSidewaysHandler +{ +public: + cBlockHayBaleHandler(BLOCKTYPE a_BlockType) + : cBlockSidewaysHandler(a_BlockType) + { + } + + + virtual const char * GetStepSound(void) override + { + return "step.grass"; + } +} ; + + + + diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h index a882bb077..4a5d32dd5 100644 --- a/src/Blocks/BlockHopper.h +++ b/src/Blocks/BlockHopper.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h index 8dfe7ddac..c50623594 100644 --- a/src/Blocks/BlockIce.h +++ b/src/Blocks/BlockIce.h @@ -29,7 +29,7 @@ public: // TODO: Ice destroyed with air below it should turn into air instead of water a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0); // This is called later than the real destroying of this ice block - } + } } ; diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index a605edf3f..284d1d732 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -3,24 +3,26 @@ #include "BlockHandler.h" #include "../World.h" +#include "ClearMetaOnDrop.h" class cBlockLadderHandler : - public cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04> + public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04> > { + typedef cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04> > super; public: cBlockLadderHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType) + : super(a_BlockType) { - } + } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -41,21 +43,27 @@ public: } - static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) // tolua_export - { // tolua_export + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.Add(m_BlockType, 1, 0); // Reset meta + } + + + static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) + { switch (a_Direction) { case BLOCK_FACE_ZM: return 0x2; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x4; case BLOCK_FACE_XP: return 0x5; - default: return 0x2; + default: return 0x2; } - } // tolua_export + } - static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export - { // tolua_export + static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) + { switch (a_MetaData) { case 0x2: return BLOCK_FACE_ZM; @@ -64,10 +72,10 @@ public: case 0x5: return BLOCK_FACE_XP; default: return BLOCK_FACE_ZM; } - } // tolua_export + } - /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure + /** Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure */ static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++) @@ -95,7 +103,7 @@ public: } - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface,int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison eBlockFace BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index d9d1bdb7e..972dd6232 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -11,7 +11,7 @@ // Leaves can be this many blocks that away (inclusive) from the log not to decay #define LEAVES_CHECK_DISTANCE 6 -#define PROCESS_NEIGHBOR(x,y,z) \ +#define PROCESS_NEIGHBOR(x, y, z) \ switch (a_Area.GetBlockType(x, y, z)) \ { \ case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ @@ -40,14 +40,20 @@ public: { cFastRandom rand; - // Only the first 2 bits contain the display information, the others are for growing + // Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand if (rand.NextInt(6) == 0) { - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); + a_Pickups.push_back( + cItem( + E_BLOCK_SAPLING, + 1, + (m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : (2 << (a_BlockMeta & 0x01)) + ) + ); } // 1 % chance of dropping an apple, if the leaves' type is Apple Leaves - if ((a_BlockMeta & 3) == E_META_NEWLEAVES_APPLE) + if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_APPLE)) { if (rand.NextInt(101) == 0) { @@ -55,28 +61,12 @@ public: } } } - - - void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); - - // 0.5% chance of dropping an apple, if the leaves' type is Apple Leaves: - NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - cFastRandom rand; - if (((Meta & 3) == E_META_NEWLEAVES_APPLE) && (rand.NextInt(201) == 100)) - { - cItems Drops; - Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); - a_WorldInterface.SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); - } - } virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay } @@ -100,10 +90,10 @@ public: int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; cBlockArea Area; if (!Area.Read( - a_Chunk.GetWorld(), - BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, - a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, - BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, + a_Chunk.GetWorld(), + BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, + a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, + BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, cBlockArea::baTypes) ) { @@ -138,14 +128,14 @@ bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ) { // Filter the blocks into a {leaves, log, other (air)} set: BLOCKTYPE * Types = a_Area.GetBlockTypes(); - for (int i = a_Area.GetBlockCount() - 1; i > 0; i--) + for (size_t i = a_Area.GetBlockCount() - 1; i > 0; i--) { switch (Types[i]) { - case E_BLOCK_NEW_LEAVES: - case E_BLOCK_NEW_LOG: case E_BLOCK_LEAVES: case E_BLOCK_LOG: + case E_BLOCK_NEW_LEAVES: + case E_BLOCK_NEW_LOG: { break; } diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index ad2ae29e5..4316fd06b 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -7,12 +7,13 @@ class cBlockLeverHandler : - public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false> + public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> { - typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false> super; + typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> super; + public: - cBlockLeverHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false>(a_BlockType) + cBlockLeverHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } @@ -21,8 +22,9 @@ public: // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); - a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } @@ -41,7 +43,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -103,7 +105,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn); + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); } @@ -132,7 +134,7 @@ public: case 0x05: return 0x06; // Ground rotation case 0x06: return 0x05; - default: return super::MetaRotateCCW(a_Meta); // Wall Rotation + default: return super::MetaRotateCW(a_Meta); // Wall Rotation } } } ; diff --git a/src/Blocks/BlockLilypad.h b/src/Blocks/BlockLilypad.h index 2dd4ec768..53277caa5 100644 --- a/src/Blocks/BlockLilypad.h +++ b/src/Blocks/BlockLilypad.h @@ -8,18 +8,14 @@ class cBlockLilypadHandler : - public cBlockHandler + public cClearMetaOnDrop<cBlockHandler> { + typedef cClearMetaOnDrop<cBlockHandler> super; public: - cBlockLilypadHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + + cBlockLilypadHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { - // Reset meta to zero - a_Pickups.push_back(cItem(E_BLOCK_LILY_PAD, 1, 0)); } }; diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index acd1c88fb..ff1ef97bf 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -19,24 +19,69 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0)); + // The drop spawn is in OnDestroyed method } + + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + { + if (a_Player->IsGameModeCreative()) + { + // No drops in creative mode + return; + } + + class cCallback : public cBlockEntityCallback + { + virtual bool Item(cBlockEntity * a_BlockEntity) + { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + + cItems Pickups; + Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType()); + MTRand r1; - bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = MobHeadEntity->GetPosX() + 0.5; + MicroY = MobHeadEntity->GetPosY() + 0.5; + MicroZ = MobHeadEntity->GetPosZ() + 0.5; + + // Add random offset second + MicroX += r1.rand(1) - 0.5; + MicroZ += r1.rand(1) - 0.5; + + MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); + return false; + } + } Callback; + + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + } + + bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if (a_BlockY < 2) { return false; } - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { bool m_IsWither; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { - m_IsWither = (a_MobHeadEntity->GetType() == SKULL_TYPE_WITHER); + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); return false; } @@ -46,9 +91,31 @@ public: bool IsWither(void) const { return m_IsWither; } void Reset(void) { m_IsWither = false; } + } CallbackA, CallbackB; - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) + { + // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one + double Dist = (a_Player->GetPosition() - m_Pos).Length(); + if (Dist < 50.0) + { + // If player is close, award achievement + a_Player->AwardAchievement(achSpawnWither); + } + return false; + } + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); + + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) { @@ -65,8 +132,8 @@ public: return false; } - a_World->DoWithMobHeadAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); @@ -79,12 +146,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + + // Award Achievement + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -92,8 +162,8 @@ public: CallbackA.Reset(); CallbackB.Reset(); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); @@ -106,12 +176,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + + // Award Achievement + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -120,29 +193,35 @@ public: } virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { cPlayer * m_Player; NIBBLETYPE m_OldBlockMeta; NIBBLETYPE m_NewBlockMeta; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + int Rotation = 0; if (m_NewBlockMeta == 1) { Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; } - - a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); - a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle()); + + MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); + MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); return false; } @@ -156,8 +235,7 @@ public: cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); a_BlockMeta = (NIBBLETYPE)a_BlockFace; - cWorld * World = (cWorld *) &a_WorldInterface; - World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); if (a_BlockMeta == SKULL_TYPE_WITHER) @@ -172,7 +250,7 @@ public: }; for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) { - if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) + if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) { break; } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 542eb33b5..164967621 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -4,14 +4,14 @@ #include "../Item.h" #include "../World.h" #include "../Entities/Player.h" -#include "../Piston.h" +#include "BlockInServerPluginInterface.h" #define AddPistonDir(x, y, z, dir, amount) \ - switch (dir) \ + switch (dir & 0x07) \ { \ case 0: (y) -= (amount); break; \ case 1: (y) += (amount); break; \ @@ -19,8 +19,16 @@ case 3: (z) += (amount); break; \ case 4: (x) -= (amount); break; \ case 5: (x) += (amount); break; \ + default: \ + { \ + LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, dir & 0x07); \ + break; \ + } \ } +#define PISTON_TICK_DELAY 1 +#define PISTON_MAX_PUSH_DISTANCE 12 + @@ -40,7 +48,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld int newX = a_BlockX; int newY = a_BlockY; int newZ = a_BlockZ; - AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); + AddPistonDir(newX, newY, newZ, OldMeta, 1); if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) { @@ -54,13 +62,13 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld bool cBlockPistonHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) { a_BlockType = m_BlockType; - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); + a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } @@ -68,7 +76,166 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta( -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE pistonmeta, cWorld * a_World) +{ + // Examine each of the 12 blocks ahead of the piston: + for (int ret = 0; ret < PISTON_MAX_PUSH_DISTANCE; ret++) + { + BLOCKTYPE currBlock; + NIBBLETYPE currMeta; + AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1); + a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta); + if (cBlockInfo::IsPistonBreakable(currBlock)) + { + // This block breaks when pushed, extend up to here + return ret; + } + if (!CanPush(currBlock, currMeta)) + { + // This block cannot be pushed at all, the piston can't extend + return -1; + } + } + // There is no space for the blocks to move, piston can't extend + return -1; +} + + + + + +void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) +{ + BLOCKTYPE pistonBlock; + NIBBLETYPE pistonMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); + + if (IsExtended(pistonMeta)) + { + // Already extended, bail out + return; + } + + int dist = FirstPassthroughBlock(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, a_World); + if (dist < 0) + { + // FirstPassthroughBlock says piston can't push anything, bail out + return; + } + + a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock); + a_World->BroadcastSoundEffect("tile.piston.out", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); + + // Drop the breakable block in the line, if appropriate: + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block + BLOCKTYPE currBlock; + NIBBLETYPE currMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currMeta); + if (currBlock != E_BLOCK_AIR) + { + cBlockHandler * Handler = BlockHandler(currBlock); + if (Handler->DoesDropOnUnsuitable()) + { + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*a_World); + Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, NULL, a_BlockX, a_BlockY, a_BlockZ); + } + } + + // Push blocks, from the furthest to the nearest: + int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ; + NIBBLETYPE currBlockMeta; + std::vector<Vector3i> ScheduledBlocks; + ScheduledBlocks.reserve(PISTON_MAX_PUSH_DISTANCE); + + for (int i = dist + 1; i > 1; i--) + { + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta); + a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta, false); + ScheduledBlocks.push_back(Vector3i(oldx, oldy, oldz)); + oldx = a_BlockX; + oldy = a_BlockY; + oldz = a_BlockZ; + } + + int extx = a_BlockX; + int exty = a_BlockY; + int extz = a_BlockZ; + ScheduledBlocks.push_back(Vector3i(extx, exty, extz)); + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); + // "a_Block" now at piston body, "ext" at future extension + + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8); + a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false); + a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks)); +} + + + + + +void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) +{ + BLOCKTYPE pistonBlock; + NIBBLETYPE pistonMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); + + if (!IsExtended(pistonMeta)) + { + // Already retracted, bail out + return; + } + + // Check the extension: + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); + if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_PISTON_EXTENSION) + { + LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__); + return; + } + + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8)); + a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock); + a_World->BroadcastSoundEffect("tile.piston.in", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); + AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); + + // Retract the extension, pull block if appropriate + if (IsSticky(pistonBlock)) + { + int tempx = a_BlockX, tempy = a_BlockY, tempz = a_BlockZ; + AddPistonDir(tempx, tempy, tempz, pistonMeta, 1); + BLOCKTYPE tempBlock; + NIBBLETYPE tempMeta; + a_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta); + if (CanPull(tempBlock, tempMeta)) + { + // Pull the block + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta, false); + a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, false); + + std::vector<Vector3i> ScheduledBlocks; + ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz)); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks)); + return; + } + } + + // Retract without pulling + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0, false); + + std::vector<Vector3i> ScheduledBlocks; + ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks)); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : @@ -87,7 +254,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter int newX = a_BlockX; int newY = a_BlockY; int newZ = a_BlockZ; - AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1); + AddPistonDir(newX, newY, newZ, OldMeta, -1); BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ); if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) @@ -95,7 +262,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ); if (a_Player->IsGameModeCreative()) { - return; // No pickups if creative + return; // No pickups if creative } cItems Pickups; diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index 7632b5e5a..bbb8af75b 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -17,10 +17,129 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override; + + static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch) + { + if (a_Pitch >= 50) + { + return 0x1; + } + else if (a_Pitch <= -50) + { + return 0x0; + } + else + { + a_Rotation += 90 + 45; // So its not aligned with axis + + if (a_Rotation > 360) + { + a_Rotation -= 360; + } + if ((a_Rotation >= 0) && (a_Rotation < 90)) + { + return 0x4; + } + else if ((a_Rotation >= 180) && (a_Rotation < 270)) + { + return 0x5; + } + else if ((a_Rotation >= 90) && (a_Rotation < 180)) + { + return 0x2; + } + else + { + return 0x3; + } + } + } + + static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) + { + switch (a_MetaData) + { + case 0x0: return BLOCK_FACE_YM; + case 0x1: return BLOCK_FACE_YP; + case 0x2: return BLOCK_FACE_ZM; + case 0x3: return BLOCK_FACE_ZP; + case 0x4: return BLOCK_FACE_XM; + case 0x5: return BLOCK_FACE_XP; + default: + { + ASSERT(!"Invalid Metadata"); + return BLOCK_FACE_NONE; + } + } + } + + static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + +private: + + /// Returns true if the piston (specified by blocktype) is a sticky piston + static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); } + + /// Returns true if the piston (with the specified meta) is extended + static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); } + + /// Returns true if the specified block can be pushed by a piston (and left intact) + static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + switch (a_BlockType) + { + case E_BLOCK_ANVIL: + case E_BLOCK_BEDROCK: + case E_BLOCK_BREWING_STAND: + case E_BLOCK_CHEST: + case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_END_PORTAL: + case E_BLOCK_END_PORTAL_FRAME: + // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed/pulled in MCS :) + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_HOPPER: + case E_BLOCK_JUKEBOX: + case E_BLOCK_MOB_SPAWNER: + case E_BLOCK_NETHER_PORTAL: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_PISTON_EXTENSION: + case E_BLOCK_TRAPPED_CHEST: + { + return false; + } + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_PISTON: + { + // A piston can only be pushed if retracted: + return !IsExtended(a_BlockMeta); + } + } + return true; + } + + /// Returns true if the specified block can be pulled by a sticky piston + static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + if (cBlockInfo::IsPistonBreakable(a_BlockType)) + { + return false; // CanBreakPush returns true, but we need false to prevent pulling + } + + return CanPush(a_BlockType, a_BlockMeta); + } + + /// Returns how many blocks the piston has to push (where the first free space is); < 0 when unpushable + static int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta, cWorld * a_World); } ; @@ -40,7 +159,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups - // Also with 1.7, the item forms of these tecnical blocks have been removed, so giving someone this will crash their client... + // Also with 1.7, the item forms of these technical blocks have been removed, so giving someone this will crash their client... } } ; diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h index 2a99a455e..de84ed319 100644 --- a/src/Blocks/BlockPlanks.h +++ b/src/Blocks/BlockPlanks.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index 21bcbdeea..fc74e89d0 100644 --- a/src/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h @@ -2,6 +2,7 @@ #pragma once #include "BlockHandler.h" +#include "../Mobs/Monster.h" @@ -18,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -35,15 +36,28 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - return; // No pickups + return; // No pickups } + virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + cFastRandom Random; + if (Random.NextInt(2000) != 0) + { + return; + } + + int PosX = a_Chunk.GetPosX() * 16 + a_RelX; + int PosZ = a_Chunk.GetPosZ() * 16 + a_RelZ; + + a_WorldInterface.SpawnMob(PosX, a_RelY, PosZ, cMonster::mtZombiePigman); + } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) { - return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 + return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 } switch (a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)) @@ -56,7 +70,7 @@ public: } PortalCheck[] = { { 0, 1, 0}, - { 0,-1, 0}, + { 0, -1, 0}, { 1, 0, 0}, {-1, 0, 0}, } ; @@ -81,7 +95,7 @@ public: } PortalCheck[] = { { 0, 1, 0}, - { 0,-1, 0}, + { 0, -1, 0}, { 0, 0, -1}, { 0, 0, 1}, } ; diff --git a/src/Blocks/BlockPressurePlate.h b/src/Blocks/BlockPressurePlate.h new file mode 100644 index 000000000..adec36eb6 --- /dev/null +++ b/src/Blocks/BlockPressurePlate.h @@ -0,0 +1,38 @@ + +#pragma once + +#include "BlockHandler.h" + + + + +class cBlockPressurePlateHandler : + public cBlockHandler +{ +public: + cBlockPressurePlateHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(m_BlockType, 1, 0)); + } + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + if (a_RelY <= 0) + { + return false; + } + + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); + return ((BlockBelow == E_BLOCK_FENCE_GATE) || (BlockBelow == E_BLOCK_FENCE) || cBlockInfo::IsSolid(BlockBelow)); + } +} ; + + + + diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index ac2b9817a..15ac80fd7 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -6,13 +6,16 @@ class cBlockPumpkinHandler : - public cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false> + public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false> > { + typedef cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false> > super; public: - cBlockPumpkinHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false>(a_BlockType) + + cBlockPumpkinHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } + virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { @@ -73,14 +76,14 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the golem: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); } } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index 9cc51490f..2ce7e71e4 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -18,14 +18,14 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); - if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. + if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. { a_BlockMeta = Meta; return true; @@ -42,25 +42,25 @@ public: case BLOCK_FACE_YM: case BLOCK_FACE_YP: { - return a_QuartzMeta; // Top or bottom, just return original + return a_QuartzMeta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { - return 0x4; // North or south + return 0x4; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { - return 0x3; // East or west + return 0x3; // East or west } default: { ASSERT(!"Unhandled block face!"); - return a_QuartzMeta; // No idea, give a special meta (all sides the same) + return a_QuartzMeta; // No idea, give a special meta (all sides the same) } } } diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 358b5ca11..87ce069ab 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -31,7 +31,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -140,7 +140,7 @@ public: { NIBBLETYPE Meta = 0; char RailsCnt = 0; - bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP + bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP memset(Neighbors, 0, sizeof(Neighbors)); Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); @@ -223,7 +223,7 @@ public: case E_META_RAIL_ZM_ZP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) ) { @@ -235,7 +235,7 @@ public: case E_META_RAIL_XM_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) ) { @@ -247,7 +247,7 @@ public: case E_META_RAIL_ASCEND_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -259,7 +259,7 @@ public: case E_META_RAIL_ASCEND_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -271,7 +271,7 @@ public: case E_META_RAIL_ASCEND_ZM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ) { @@ -283,7 +283,7 @@ public: case E_META_RAIL_ASCEND_ZP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) ) { @@ -295,7 +295,7 @@ public: case E_META_RAIL_CURVED_ZP_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { @@ -307,7 +307,7 @@ public: case E_META_RAIL_CURVED_ZP_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -319,7 +319,7 @@ public: case E_META_RAIL_CURVED_ZM_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -331,7 +331,7 @@ public: case E_META_RAIL_CURVED_ZM_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index fe6cd21b9..4c8a6a087 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -71,7 +71,7 @@ public: inline static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation) { - a_Rotation += 90 + 45; // So its not aligned with axis + a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h index 3d925029a..de28273d5 100644 --- a/src/Blocks/BlockSapling.h +++ b/src/Blocks/BlockSapling.h @@ -20,8 +20,8 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Only the first 2 bits contain the display information, the others are for growing - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); + // Only the first 2 bits contain the display information and the 4th bit is for the growth indicator, but, we use 0x07 for forward compatibility + a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07)); } diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index d67c3aa24..f5f10899d 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -32,36 +32,36 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); + a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); // Reset meta } - inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_WoodMeta) + inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta) { switch (a_BlockFace) { case BLOCK_FACE_YM: case BLOCK_FACE_YP: { - return a_WoodMeta; // Top or bottom, just return original + return a_Meta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { - return a_WoodMeta | 0x8; // North or south + return a_Meta | 0x8; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { - return a_WoodMeta | 0x4; // East or west + return a_Meta | 0x4; // East or west } default: { ASSERT(!"Unhandled block face!"); - return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark) + return a_Meta | 0xC; // No idea, give a special meta } } } diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSignPost.h index 9d6fede21..ee65d099a 100644 --- a/src/Blocks/BlockSign.h +++ b/src/Blocks/BlockSignPost.h @@ -9,21 +9,23 @@ -class cBlockSignHandler : +class cBlockSignPostHandler : public cBlockHandler { + typedef cBlockHandler super; + public: - cBlockSignHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) + cBlockSignPostHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } - + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } - + virtual const char * GetStepSound(void) override { @@ -31,6 +33,17 @@ public: } + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + if (a_RelY <= 0) + { + return false; + } + + return (cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + } + + static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180 / 16); // So it's not aligned with axis @@ -43,23 +56,6 @@ public: return ((char)a_Rotation) % 16; } - - - static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) - { - switch (a_Direction) - { - case 0x2: return 0x2; - case 0x3: return 0x3; - case 0x4: return 0x4; - case 0x5: return 0x5; - default: - { - break; - } - } - return 0x2; - } virtual void OnPlacedByPlayer( @@ -75,31 +71,32 @@ public: virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { - return (++a_Meta) & 0x0F; + return (a_Meta + 4) & 0x0f; } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override { - return (--a_Meta) & 0x0F; + return (a_Meta + 12) & 0x0f; } + virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override { - // Mirrors signs over the XY plane (North-South Mirroring) + // Mirrors signs over the XY plane (North-South Mirroring) - // There are 16 meta values which correspond to different directions. - // These values are equated to angles on a circle; 0x08 = 180 degrees. - return (a_Meta < 0x08) ? 0x08 + a_Meta : 0x08 - a_Meta; + // There are 16 meta values which correspond to different directions. + // These values are equated to angles on a circle; 0x08 = 180 degrees. + return (a_Meta < 0x08) ? (0x08 + a_Meta) : (0x08 - a_Meta); } virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override { - // Mirrors signs over the YZ plane (East-West Mirroring) + // Mirrors signs over the YZ plane (East-West Mirroring) - // There are 16 meta values which correspond to different directions. - // These values are equated to angles on a circle; 0x10 = 360 degrees. + // There are 16 meta values which correspond to different directions. + // These values are equated to angles on a circle; 0x10 = 360 degrees. return 0x10 - a_Meta; } } ; diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 76f5ed0e7..214445eda 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -33,7 +33,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -80,6 +80,7 @@ public: if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { a_BlockType = GetDoubleSlabType(m_BlockType); + a_BlockMeta = a_BlockMeta & 0x7; } return true; @@ -97,6 +98,12 @@ public: return ""; } + + virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override + { + return ((a_Meta & 0x8) != 0); + } + /// Returns true if the specified blocktype is one of the slabs handled by this handler static bool IsAnySlabType(BLOCKTYPE a_BlockType) @@ -117,6 +124,12 @@ public: return E_BLOCK_AIR; } + + virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override + { + // Toggle the 4th bit - up / down: + return (a_Meta ^ 0x08); + } } ; @@ -160,15 +173,6 @@ public: ASSERT(!"Unhandled double slab type!"); return ""; } - - - virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override - { - NIBBLETYPE OtherMeta = a_Meta & 0x07; // Contains unrelated meta data. - - // 8th bit is up/down. 1 right-side-up, 0 is up-side-down. - return (a_Meta & 0x08) ? 0x00 + OtherMeta : 0x01 + OtherMeta; - } } ; diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index b21995d3c..977f19a16 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -33,8 +33,8 @@ public: if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) { // Only increment if: - // A snow block was already there (not first time placement) AND - // Height is smaller than 7, the maximum possible height + // - A snow block was already there (not first time placement) AND + // - Height is smaller than 7, the maximum possible height MetaBeforePlacement++; } @@ -47,12 +47,12 @@ public: { if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7)) { - return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored + return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored } if (a_Meta == 0) { - return true; // If at normal snowfall height (lowest), we ignore collision + return true; // If at normal snowfall height (lowest), we ignore collision } return false; diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index 09ff254a6..a7ccf1714 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -77,10 +77,15 @@ public: // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } + + virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override + { + return true; + } static NIBBLETYPE RotationToMetaData(double a_Rotation) { - a_Rotation += 90 + 45; // So its not aligned with axis + a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/src/Blocks/BlockStone.h b/src/Blocks/BlockStone.h index af4c6509a..cd5230f49 100644 --- a/src/Blocks/BlockStone.h +++ b/src/Blocks/BlockStone.h @@ -2,8 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h index ba1f2e0f6..9c008f793 100644 --- a/src/Blocks/BlockTallGrass.h +++ b/src/Blocks/BlockTallGrass.h @@ -43,8 +43,9 @@ public: cItems Pickups; Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta); a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); + + a_Player->UseEquippedItem(); } - a_Player->UseEquippedItem(); } diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 8ddec8de1..c73118870 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -28,7 +28,7 @@ public: if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) { - a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face + a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face if (a_BlockFace == BLOCK_FACE_NONE) { // Client wouldn't have sent anything anyway, but whatever @@ -38,10 +38,10 @@ public: else { // Not top or bottom faces, try to preserve whatever face was clicked - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block if (!CanBePlacedOn(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace)) { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); if (a_BlockFace == BLOCK_FACE_NONE) @@ -99,7 +99,7 @@ public: static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace) { - if ( !cBlockInfo::FullyOccupiesVoxel(a_BlockType) ) + if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType)) { return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle } @@ -113,13 +113,14 @@ public: /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure static eBlockFace FindSuitableFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions + for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions { eBlockFace Face = static_cast<eBlockFace>(i); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true); BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if ( // If on a block that can only hold a torch if torch is standing on it, return that face + // If on a block that can only hold a torch if torch is standing on it, return that face + if ( ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || @@ -154,7 +155,11 @@ public: if ( (BlockInQuestion == E_BLOCK_GLASS) || + (BlockInQuestion == E_BLOCK_STAINED_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || + (BlockInQuestion == E_BLOCK_SOULSAND) || + (BlockInQuestion == E_BLOCK_MOB_SPAWNER) || + (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ) @@ -163,7 +168,7 @@ public: // No need to check for upright orientation, it was done when the torch was placed return true; } - else if ( !cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) ) + else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion)) { return false; } diff --git a/src/Blocks/BlockTripwire.h b/src/Blocks/BlockTripwire.h new file mode 100644 index 000000000..3ab17bf4a --- /dev/null +++ b/src/Blocks/BlockTripwire.h @@ -0,0 +1,32 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockTripwireHandler : + public cBlockHandler +{ +public: + cBlockTripwireHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0)); + } + + virtual const char * GetStepSound(void) override + { + return ""; + } +}; + + + + diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h new file mode 100644 index 000000000..f849fb8ad --- /dev/null +++ b/src/Blocks/BlockTripwireHook.h @@ -0,0 +1,82 @@ +#pragma once + +#include "BlockHandler.h" +#include "MetaRotator.h" + + + + + +class cBlockTripwireHookHandler : + public cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01> +{ +public: + cBlockTripwireHookHandler(BLOCKTYPE a_BlockType) + : cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>(a_BlockType) + { + } + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + a_BlockMeta = DirectionToMetadata(a_BlockFace); + + return true; + } + + inline static NIBBLETYPE DirectionToMetadata(eBlockFace a_Direction) + { + switch (a_Direction) + { + case BLOCK_FACE_XM: return 0x1; + case BLOCK_FACE_XP: return 0x3; + case BLOCK_FACE_ZM: return 0x2; + case BLOCK_FACE_ZP: return 0x0; + default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0; + } + } + + inline static eBlockFace MetadataToDirection(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x03) + { + case 0x1: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_XP; + case 0x2: return BLOCK_FACE_ZM; + case 0x0: return BLOCK_FACE_ZP; + default: ASSERT(!"Unhandled tripwire hook metadata!"); return BLOCK_FACE_NONE; + } + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0)); + } + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); + } + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +}; + + + + diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 7bb9dc484..1e1f6d8d2 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -44,6 +44,13 @@ public: } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0)); + } + + static NIBBLETYPE DirectionToMetaData(char a_BlockFace) { switch (a_BlockFace) @@ -59,7 +66,7 @@ public: static char MetaDataToDirection(NIBBLETYPE a_MetaData) { - switch(a_MetaData) + switch (a_MetaData) { case 0x1: return BLOCK_FACE_NORTH; case 0x4: return BLOCK_FACE_SOUTH; diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h new file mode 100644 index 000000000..e837b315e --- /dev/null +++ b/src/Blocks/BlockWallSign.h @@ -0,0 +1,89 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../Entities/Player.h" +#include "Chunk.h" + + + + + +class cBlockWallSignHandler : + public cBlockHandler +{ + typedef cBlockHandler super; + +public: + cBlockWallSignHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) + { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } + + + virtual void OnPlacedByPlayer( + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ) override + { + a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); + } + + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX; + int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ; + GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ); + + return (cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ))); + } + + + static void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ) + { + switch (a_BlockMeta) + { + case 2: a_BlockZ++; break; + case 3: a_BlockZ--; break; + case 4: a_BlockX++; break; + case 5: a_BlockX--; break; + default: break; + } + } + + + static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) + { + switch (a_Direction) + { + case 0x2: return 0x2; + case 0x3: return 0x3; + case 0x4: return 0x4; + case 0x5: return 0x5; + default: + { + break; + } + } + return 0x2; + } +} ; + + + + diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index b1b450690..cf332b153 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -1,12 +1,12 @@ #pragma once -class cBroadcastInterface +class cBroadcastInterface { public: virtual ~cBroadcastInterface() {} - virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; - virtual void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0; }; diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt index 4b8c745ad..05b7bfab4 100644 --- a/src/Blocks/CMakeLists.txt +++ b/src/Blocks/CMakeLists.txt @@ -4,9 +4,99 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + BlockBed.cpp + BlockDoor.cpp + BlockHandler.cpp + BlockPiston.cpp + ChunkInterface.cpp) -add_library(Blocks ${SOURCE}) +SET (HDRS + BlockAnvil.h + BlockBed.h + BlockBigFlower.h + BlockBrewingStand.h + BlockButton.h + BlockCactus.h + BlockCake.h + BlockCarpet.h + BlockCauldron.h + BlockChest.h + BlockCloth.h + BlockCobWeb.h + BlockCommandBlock.h + BlockComparator.h + BlockCrops.h + BlockDeadBush.h + BlockDirt.h + BlockDoor.h + BlockDropSpenser.h + BlockEnchantmentTable.h + BlockEnderchest.h + BlockEntity.h + BlockFarmland.h + BlockFenceGate.h + BlockFire.h + BlockFlower.h + BlockFlowerPot.h + BlockFluid.h + BlockFurnace.h + BlockGlass.h + BlockGlowstone.h + BlockGravel.h + BlockHandler.h + BlockHayBale.h + BlockHopper.h + BlockIce.h + BlockLadder.h + BlockLeaves.h + BlockLever.h + BlockLilypad.h + BlockMelon.h + BlockMobHead.h + BlockMushroom.h + BlockMycelium.h + BlockNetherWart.h + BlockNewLeaves.h + BlockNote.h + BlockOre.h + BlockPiston.h + BlockPlanks.h + BlockPluginInterface.h + BlockPortal.h + BlockPressurePlate.h + BlockPumpkin.h + BlockQuartz.h + BlockRail.h + BlockRedstone.h + BlockRedstoneLamp.h + BlockRedstoneRepeater.h + BlockRedstoneTorch.h + BlockSand.h + BlockSapling.h + BlockSideways.h + BlockSignPost.h + BlockSlab.h + BlockSnow.h + BlockStairs.h + BlockStems.h + BlockStone.h + BlockSugarcane.h + BlockTNT.h + BlockTallGrass.h + BlockTorch.h + BlockTrapdoor.h + BlockTripwire.h + BlockTripwireHook.h + BlockVine.h + BlockWallSign.h + BlockWorkbench.h + BroadcastInterface.h + ChunkInterface.h + ClearMetaOnDrop.h + MetaRotator.h + WorldInterface.h) + +if(NOT MSVC) + add_library(Blocks ${SRCS} ${HDRS}) +endif() diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h index be7c2e0e5..dea9d7c7e 100644 --- a/src/Blocks/ChunkInterface.h +++ b/src/Blocks/ChunkInterface.h @@ -18,10 +18,10 @@ public: BLOCKTYPE GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) { - return m_ChunkMap->GetBlock(a_BlockX,a_BlockY,a_BlockZ); + return m_ChunkMap->GetBlock(a_BlockX, a_BlockY, a_BlockZ); } BLOCKTYPE GetBlock(const Vector3i & a_Pos) - { + { return GetBlock(a_Pos.x, a_Pos.y, a_Pos.z); } NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) @@ -61,9 +61,9 @@ public: m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); + FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) diff --git a/src/Blocks/ClearMetaOnDrop.h b/src/Blocks/ClearMetaOnDrop.h new file mode 100644 index 000000000..f2afbc6ea --- /dev/null +++ b/src/Blocks/ClearMetaOnDrop.h @@ -0,0 +1,24 @@ + +#pragma once + +// mixin for use to clear meta values when the block is converted to a pickup + +// Usage: inherit from this class, passing the parent class as the parameter Base +// For example to use in class Foo which should inherit Bar use +// class Foo : public cClearMetaOnDrop<Bar>; + +template<class Base> +class cClearMetaOnDrop : public Base +{ +public: + + cClearMetaOnDrop(BLOCKTYPE a_BlockType) : + Base(a_BlockType) + {} + + virtual ~cClearMetaOnDrop() {} + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(this->m_BlockType)); + } +}; diff --git a/src/Blocks/MetaRotator.h b/src/Blocks/MetaRotator.h index 899c583e1..599aa7ef9 100644 --- a/src/Blocks/MetaRotator.h +++ b/src/Blocks/MetaRotator.h @@ -6,7 +6,7 @@ // MSVC generates warnings for the templated AssertIfNotMatched parameter conditions, so disable it: #ifdef _MSC_VER - #pragma warning(disable: 4127) // Conditional expression is constant + #pragma warning(disable: 4127) // Conditional expression is constant #endif @@ -47,8 +47,8 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc NIBBLETYPE OtherMeta = a_Meta & (~BitMask); switch (a_Meta & BitMask) { - case South: return West | OtherMeta; - case West: return North | OtherMeta; + case South: return West | OtherMeta; + case West: return North | OtherMeta; case North: return East | OtherMeta; case East: return South | OtherMeta; } @@ -69,7 +69,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc NIBBLETYPE OtherMeta = a_Meta & (~BitMask); switch (a_Meta & BitMask) { - case South: return East | OtherMeta; + case South: return East | OtherMeta; case East: return North | OtherMeta; case North: return West | OtherMeta; case West: return South | OtherMeta; diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index bfbb053d9..d1c6f9bfc 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -6,6 +6,12 @@ class cItems; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; + + + + + class cWorldInterface { public: @@ -18,7 +24,7 @@ public: virtual cBroadcastInterface & GetBroadcastManager() = 0; - virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0; @@ -29,6 +35,9 @@ public: /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ + virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0; + /** Sends the block on those coords to the player */ virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0; @@ -37,4 +46,13 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; + + /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ + virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0; + + /** Wakes up the simulators for the specified block */ + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + }; |