diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockCauldron.h | 18 | ||||
-rw-r--r-- | src/Blocks/BlockPortal.h | 2 | ||||
-rw-r--r-- | src/Blocks/WorldInterface.h | 6 |
4 files changed, 28 insertions, 2 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 80ac18560..cd5783f58 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x4) { - a_Player->SendMessageFailure("This bed is occupied."); + a_Player->SendMessageFailure("This bed is occupied"); } else { @@ -133,6 +133,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit a_Player->SetIsInBed(true); + a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + a_Player->SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 41b79b6c3..e0f86f4cb 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -58,6 +58,24 @@ public: { return true; } + + virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ))) + { + // It's not raining at our current location or we do not have a direct view of the sky + // We cannot eat the rain :( + return; + } + + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + if (Meta < 3) + { + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1); + } + } } ; diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index fc74e89d0..6f41f96df 100644 --- a/src/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h @@ -55,7 +55,7 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) + if ((a_RelY == 0) || (a_RelY == cChunkDef::Height)) // Y can't be < 0 or > Height; (Fast)SetBlock won't allow it { return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 } diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index a75ee9e26..d1c6f9bfc 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -46,6 +46,12 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; + + /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ + virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0; + /** Wakes up the simulators for the specified block */ virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; |