diff options
Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockFire.h | 14 | ||||
-rw-r--r-- | src/Blocks/WorldInterface.h | 12 |
2 files changed, 26 insertions, 0 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index ec752885a..3f75455da 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -121,6 +121,20 @@ public: } } + int PortalHeight = MaxY - Y - 1; + int PortalWidth = XZP - XZM + 1; + if ((PortalHeight < a_WorldInterface.GetMinNetherPortalHeight()) || (PortalHeight > a_WorldInterface.GetMaxNetherPortalHeight())) + { + // The portal isn't high enough, or is too high + return; + } + + if ((PortalWidth < a_WorldInterface.GetMinNetherPortalWidth()) || (PortalWidth > a_WorldInterface.GetMaxNetherPortalWidth())) + { + // The portal isn't wide enough, or is too wide + return; + } + for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks { for (int Width = XZM; Width <= XZP; Width++) diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 44c118195..826df7034 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -55,6 +55,18 @@ public: /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; + /** Returns or sets the minumim or maximum netherportal width */ + virtual int GetMinNetherPortalWidth(void) const = 0; + virtual int GetMaxNetherPortalWidth(void) const = 0; + virtual void SetMinNetherPortalWidth(int a_NewMinWidth) = 0; + virtual void SetMaxNetherPortalWidth(int a_NewMaxWidth) = 0; + + /** Returns or sets the minumim or maximum netherportal height */ + virtual int GetMinNetherPortalHeight(void) const = 0; + virtual int GetMaxNetherPortalHeight(void) const = 0; + virtual void SetMinNetherPortalHeight(int a_NewMinHeight) = 0; + virtual void SetMaxNetherPortalHeight(int a_NewMaxHeight) = 0; + /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0; |