diff options
Diffstat (limited to 'src/Blocks/WorldInterface.h')
-rw-r--r-- | src/Blocks/WorldInterface.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index d1c6f9bfc..106c314e7 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -2,14 +2,15 @@ #pragma once #include "BroadcastInterface.h" -#include "../Mobs/Monster.h" +#include "../Mobs/MonsterTypes.h" class cItems; typedef cItemCallback<cBlockEntity> cBlockEntityCallback; - +class cMonster; +class cPlayer; class cWorldInterface @@ -17,7 +18,7 @@ class cWorldInterface public: virtual ~cWorldInterface() {} - virtual Int64 GetTimeOfDay(void) const = 0; + virtual int GetTimeOfDay(void) const = 0; virtual Int64 GetWorldAge(void) const = 0; virtual eDimension GetDimension(void) const = 0; @@ -33,7 +34,10 @@ public: virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0; /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ - virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) = 0; + + /** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */ + virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) = 0; /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0; @@ -44,7 +48,7 @@ public: /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0; - virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + virtual void SetTimeOfDay(int a_TimeOfDay) = 0; /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; |