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-rw-r--r--src/Blocks/BroadcastInterface.h62
1 files changed, 56 insertions, 6 deletions
diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h
index 6943d5030..9916687ee 100644
--- a/src/Blocks/BroadcastInterface.h
+++ b/src/Blocks/BroadcastInterface.h
@@ -1,9 +1,15 @@
#pragma once
-#include "EffectID.h"
-
+#include "Defines.h"
+#include "Scoreboard.h"
+// fwd:
+class cClientHandle;
+class cCompositeChat;
+class cPlayer;
+class cWorld;
+enum class EffectID : Int32;
@@ -12,8 +18,52 @@ class cBroadcastInterface
public:
virtual ~cBroadcastInterface() {}
- virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
- virtual void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
+ // Broadcast respective packets to all clients of the chunk where the event is taking place
+ // (Please keep these alpha-sorted)
+ virtual void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
+ virtual void BroadcastBlockAction (Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastBlockBreakAnimation (UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom) = 0;
+ virtual void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatFailure (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatSuccess (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatWarning (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
+ virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityRelMove (const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityRelMoveLook (const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityStatus (const cEntity & a_Entity, Int8 a_Status, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastEntityAnimation (const cEntity & a_Entity, Int8 a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0;
+ virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
+ virtual void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_PlayerName, cObjective::Score a_Score, Byte a_Mode) = 0;
+ virtual void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
+ virtual void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastSoundParticleEffect (const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr) = 0;
+ virtual void BroadcastUnleashEntity (const cEntity & a_Entity) = 0;
+ virtual void BroadcastUseBed (const cEntity & a_Entity, Vector3i a_BedPos) = 0;
+ virtual void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) = 0;
};