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-rw-r--r--src/Blocks/BlockVine.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index f8328f046..2cf6e985c 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -23,23 +23,25 @@ public:
virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
+ cChunkInterface & a_ChunkInterface,
+ cPlayer & a_Player,
+ const Vector3i a_PlacedBlockPos,
+ eBlockFace a_ClickedBlockFace,
+ const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
// TODO: Disallow placement where the vine doesn't attach to something properly
BLOCKTYPE BlockType = 0;
NIBBLETYPE BlockMeta;
- a_ChunkInterface.GetBlockTypeMeta({a_BlockX, a_BlockY, a_BlockZ}, BlockType, BlockMeta);
+ a_ChunkInterface.GetBlockTypeMeta(a_PlacedBlockPos, BlockType, BlockMeta);
if (BlockType == m_BlockType)
{
- a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = BlockMeta | DirectionToMetaData(a_ClickedBlockFace);
}
else
{
- a_BlockMeta = DirectionToMetaData(a_BlockFace);
+ a_BlockMeta = DirectionToMetaData(a_ClickedBlockFace);
}
a_BlockType = m_BlockType;
return true;