diff options
Diffstat (limited to 'src/Blocks/BlockSnow.h')
-rw-r--r-- | src/Blocks/BlockSnow.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h new file mode 100644 index 000000000..d7fd1e19e --- /dev/null +++ b/src/Blocks/BlockSnow.h @@ -0,0 +1,100 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockSnowHandler : + public cBlockHandler +{ +public: + cBlockSnowHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + BLOCKTYPE BlockBeforePlacement; + NIBBLETYPE MetaBeforePlacement; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement); + + if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) + { + // Only increment if: + // A snow block was already there (not first time placement) AND + // Height is smaller than 7, the maximum possible height + MetaBeforePlacement++; + } + + a_BlockMeta = MetaBeforePlacement; + return true; + } + + + virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override + { + if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7)) + { + return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored + } + + if (a_Meta == 0) + { + return true; // If at normal snowfall height (lowest), we ignore collision + } + + return false; + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0)); + } + + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + if (a_RelY > 0) + { + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); + NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ); + + if (g_BlockIsSnowable[BlockBelow] || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7))) + { + // If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay + return true; + } + } + + return false; + } + + + virtual bool DoesDropOnUnsuitable(void) override + { + return false; + } + + + virtual const char * GetStepSound(void) override + { + return "step.cloth"; + } +} ; + + + + |