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-rw-r--r--src/Blocks/BlockSnow.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h
new file mode 100644
index 000000000..d7fd1e19e
--- /dev/null
+++ b/src/Blocks/BlockSnow.h
@@ -0,0 +1,100 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockSnowHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSnowHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+
+ BLOCKTYPE BlockBeforePlacement;
+ NIBBLETYPE MetaBeforePlacement;
+ a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement);
+
+ if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7))
+ {
+ // Only increment if:
+ // A snow block was already there (not first time placement) AND
+ // Height is smaller than 7, the maximum possible height
+ MetaBeforePlacement++;
+ }
+
+ a_BlockMeta = MetaBeforePlacement;
+ return true;
+ }
+
+
+ virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
+ {
+ if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7))
+ {
+ return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
+ }
+
+ if (a_Meta == 0)
+ {
+ return true; // If at normal snowfall height (lowest), we ignore collision
+ }
+
+ return false;
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if (a_RelY > 0)
+ {
+ BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+ NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ);
+
+ if (g_BlockIsSnowable[BlockBelow] || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7)))
+ {
+ // If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+
+ virtual bool DoesDropOnUnsuitable(void) override
+ {
+ return false;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.cloth";
+ }
+} ;
+
+
+
+