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-rw-r--r--src/Blocks/BlockGrass.h54
1 files changed, 29 insertions, 25 deletions
diff --git a/src/Blocks/BlockGrass.h b/src/Blocks/BlockGrass.h
index 0e54cb092..374fcceed 100644
--- a/src/Blocks/BlockGrass.h
+++ b/src/Blocks/BlockGrass.h
@@ -39,34 +39,39 @@ public:
- virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
+ virtual void OnUpdate(
+ cChunkInterface & a_ChunkInterface,
+ cWorldInterface & a_WorldInterface,
+ cBlockPluginInterface & a_PluginInterface,
+ cChunk & a_Chunk,
+ const Vector3i a_RelPos
+ ) override
{
- // Make sure that there is enough light at the source block to spread
if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
{
a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
return;
}
- else if ((a_RelY < cChunkDef::Height - 1))
+ auto AbovePos = a_RelPos.addedY(1);
+ if (cChunkDef::IsValidHeight(AbovePos.y))
{
- BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
-
- // Grass turns back to dirt when the block above it is not transparent or water.
- // It does not turn to dirt when a snow layer is above.
- if ((above != E_BLOCK_SNOW) &&
- (!cBlockInfo::IsTransparent(above) || IsBlockWater(above)))
+ // Grass turns back to dirt when the block Above it is not transparent or water.
+ // It does not turn to dirt when a snow layer is Above.
+ auto Above = a_Chunk.GetBlock(AbovePos);
+ if (
+ (Above != E_BLOCK_SNOW) &&
+ (!cBlockInfo::IsTransparent(Above) || IsBlockWater(Above)))
{
- a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
+ a_Chunk.FastSetBlock(a_RelPos, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return;
}
- NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ)));
- // Source block is not bright enough to spread
+ // Make sure that there is enough light at the source block to spread
+ auto light = std::max(a_Chunk.GetBlockLight(AbovePos), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(AbovePos)));
if (light < 9)
{
return;
}
-
}
// Grass spreads to adjacent dirt blocks:
@@ -79,37 +84,36 @@ public:
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
- if (!cChunkDef::IsValidHeight(a_RelY + OfsY))
+ auto Pos = a_RelPos + Vector3i(OfsX, OfsY, OfsZ);
+ if (!cChunkDef::IsValidHeight(Pos.y))
{
// Y Coord out of range
continue;
}
- Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ);
- auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos);
+ auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Pos);
if (chunk == nullptr)
{
// Unloaded chunk
continue;
}
- chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta);
+ chunk->GetBlockTypeMeta(Pos, DestBlock, DestMeta);
if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
{
// Not a regular dirt block
continue;
}
- auto abovePos = pos.addedY(1);
- BLOCKTYPE above = chunk->GetBlock(abovePos);
- NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos)));
+ BLOCKTYPE Above = chunk->GetBlock(AbovePos);
+ NIBBLETYPE light = std::max(chunk->GetBlockLight(AbovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(AbovePos)));
if ((light > 4) &&
- cBlockInfo::IsTransparent(above) &&
- (!IsBlockLava(above)) &&
- (!IsBlockWaterOrIce(above))
+ cBlockInfo::IsTransparent(Above) &&
+ (!IsBlockLava(Above)) &&
+ (!IsBlockWaterOrIce(Above))
)
{
- auto absPos = chunk->RelativeToAbsolute(pos);
+ auto absPos = chunk->RelativeToAbsolute(Pos);
if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread))
{
- chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0);
+ chunk->FastSetBlock(Pos, E_BLOCK_GRASS, 0);
}
}
} // for i - repeat twice