diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockFire.h | 80 |
1 files changed, 41 insertions, 39 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index a69fe2131..c8f158e7e 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -17,30 +17,32 @@ public: } /// Portal boundary and direction variables - int XZP, XZM, Dir; // For wont of a better name... + // 2014_03_30 _X: What are these used for? Why do we need extra variables? + int XZP, XZM; + NIBBLETYPE Dir; - virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { /* PORTAL FINDING ALGORITH ======================= - -Get clicked base block - -Trace upwards to find first obsidian block; aborts if anything other than obsidian or air is encountered. - Uses this value as a reference (the 'ceiling') - -For both directions (if one fails, try the other), BASE (clicked) block: - -Go in one direction, only stop if a non obsidian block is encountered (abort) OR a portal border is encountered (FindObsidianCeiling returns -1) - -If a border was encountered, go the other direction and repeat above - -Write borders to XZP and XZM, write direction portal faces to Dir - -Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir + - Get clicked base block + - Trace upwards to find first obsidian block; aborts if anything other than obsidian or air is encountered. + Uses this value as a reference (the 'ceiling') + - For both directions (if one fails, try the other), BASE (clicked) block: + - Go in one direction, only stop if a non obsidian block is encountered (abort) OR a portal border is encountered (FindObsidianCeiling returns -1) + - If a border was encountered, go the other direction and repeat above + - Write borders to XZP and XZM, write direction portal faces to Dir + - Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir */ a_BlockY--; // Because we want the block below the fire - FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_World); // Brought to you by Aperture Science + FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); } - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { - a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); + a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override @@ -60,9 +62,9 @@ public: /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding - int FindObsidianCeiling(int X, int Y, int Z, cWorld * a_World, int MaxY = 0) + int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0) { - if (a_World->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) + if (a_ChunkInterface.GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) { return 0; } @@ -70,7 +72,7 @@ public: for (int newY = Y + 1; newY < cChunkDef::Height; newY++) { - BLOCKTYPE Block = a_World->GetBlock(X, newY, Z); + BLOCKTYPE Block = a_ChunkInterface.GetBlock(X, newY, Z); if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE)) { continue; @@ -82,7 +84,7 @@ public: // This is because the frame is a solid obsidian pillar if ((MaxY != 0) && (newY == Y + 1)) { - return EvaluatePortalBorder(X, newY, Z, MaxY, a_World); + return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface); } else { @@ -97,11 +99,11 @@ public: } /// Evaluates if coords have a valid border on top, based on MaxY - int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cWorld * a_World) + int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners { - if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) + if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) { // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal return 0; @@ -112,9 +114,9 @@ public: } /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) - void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World) + void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface) { - int MaxY = FindObsidianCeiling(X, Y, Z, a_World); // Get topmost obsidian block as reference for all other checks + int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above if (MaxY == 0) // Oh noes! Not a portal coordinate :( @@ -122,9 +124,9 @@ public: return; } - if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_World)) + if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_ChunkInterface)) { - if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_World)) + if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface)) { return; // No eligible portal construct, abort abort abort!! } @@ -136,11 +138,11 @@ public: { if (Dir == 1) { - a_World->SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir); + a_ChunkInterface.SetBlock(a_WorldInterface, Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir); } else { - a_World->SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir); + a_ChunkInterface.SetBlock(a_WorldInterface, X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir); } } } @@ -150,14 +152,14 @@ public: /// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable /// Takes coordinates of base block and Y coord of target obsidian ceiling - bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cWorld * a_World) + bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) bool FoundFrameXP = false, FoundFrameXM = false; - for (; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners + for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners { - int Value = FindObsidianCeiling(X1, Y, Z, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_World, MaxY); // For corners without obsidian + int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY); + int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find { FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) @@ -168,10 +170,10 @@ public: return false; // Not valid slice, no portal can be formed } } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there - for (; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) + for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { - int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_World, MaxY); + int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); + int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY); if ((Value == -1) || (ValueTwo == -1)) { FoundFrameXM = true; @@ -186,14 +188,14 @@ public: } /// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable - bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cWorld * a_World) + bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface & a_ChunkInterface) { Dir = 2; bool FoundFrameZP = false, FoundFrameZM = false; - for (; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++) + for (; ((a_ChunkInterface.GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++) { - int Value = FindObsidianCeiling(X, Y, Z1, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_World, MaxY); + int Value = FindObsidianCeiling(X, Y, Z1, a_ChunkInterface, MaxY); + int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_ChunkInterface, MaxY); if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZP = true; @@ -204,10 +206,10 @@ public: return false; } } XZP = Z1 - 2; - for (; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) + for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) { - int Value = FindObsidianCeiling(X, Y, Z2, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_World, MaxY); + int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY); + int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_ChunkInterface, MaxY); if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZM = true; |