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-rw-r--r--src/Blocks/BlockFarmland.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index 8d43632ff..886823ed6 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -45,7 +45,7 @@ public:
}
// Farmland too dry. If nothing is growing on top, turn back to dirt:
- BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height - 1) ? E_BLOCK_AIR : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
+ BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height - 1) ? static_cast<BLOCKTYPE>(E_BLOCK_AIR) : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
switch (UpperBlock)
{
case E_BLOCK_CROPS: