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-rw-r--r--src/Blocks/BlockBed.cpp73
1 files changed, 66 insertions, 7 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 3dad4feba..ca3927827 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -51,6 +51,49 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
+class cTimeFastForwardTester :
+ public cPlayerListCallback
+{
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ if (!a_Player->IsInBed())
+ {
+ return true;
+ }
+
+ return false;
+ }
+};
+
+
+
+
+
+class cPlayerBedStateUnsetter :
+ public cPlayerListCallback
+{
+public:
+ cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
+ m_Position(a_Position), m_WorldInterface(a_WorldInterface)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ a_Player->SetIsInBed(false);
+ m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
+ return false;
+ }
+
+private:
+ Vector3i m_Position;
+ cWorldInterface & m_WorldInterface;
+};
+
+
+
+
+
void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
if (a_WorldInterface.GetDimension() != dimOverworld)
@@ -69,6 +112,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
}
else
{
+ Vector3i PillowDirection(0, 0, 0);
+
if (Meta & 0x8)
{
// Is pillow
@@ -77,16 +122,30 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
else
{
// Is foot end
- Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
- if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ VERIFY((Meta & 0x4) != 1); // Occupied flag should never be set, else our compilator (intended) is broken
+
+ PillowDirection = MetaDataToDirection(Meta & 0x7);
+ if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
- a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
+ a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
}
}
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2)));
- }
-
- } else {
+
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
+ a_Player->SetIsInBed(true);
+
+ cTimeFastForwardTester Tester;
+ if (a_WorldInterface.ForEachPlayer(Tester))
+ {
+ cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
+ a_WorldInterface.ForEachPlayer(Unsetter);
+ a_WorldInterface.SetTimeOfDay(0);
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
+ }
+ }
+ }
+ else
+ {
a_Player->SendMessageFailure("You can only sleep at night");
}
}